(OAK- Detail Textures) new map creation

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(OAK- Detail Textures) new map creation

Postby BambooStew22 » Fri Aug 28, 2015 11:22 pm

My old computer melted and I lost everything!!! :twisted:

I am back and would like to resurrect "ONE DREAM"

I am in desperate need of the knowledge of how to add the beautiful "DETAIL TEXTURES" to my custom color maps????? PLEASE HELP

like I said I lost everything in a computer melt down and am busting ass to recoop assets and strive to create the most beautiful MYTH II maps of all time.

PLEASE I need to know how to add detail textures to custom color maps!!!

any help is greatly appreciated
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Re: (OAK- Detail Textures) new map creation

Postby paladin MAIK » Sat Aug 29, 2015 3:27 am

1. Open Project Magma's "OAK"
Picture #1 Open Oak

2. Tools/Choose Myth Folder
Picture #2 Choose Myth Folder

3. You can use Jon God's Detail Textures MegaPack or another Detail Textures (I use at this moment, DarthRevan's Hi-Res Textures). Recomended Click on the Detail Textures add-on "Default Working Set".
Picture #3 Detail Textures

4. If You see - nothing in your "local" folder, click tools/reload local folder.
Picture #4 Reload local folder

5. Click on the "local" table and select "meshes" (mesh what you want to Detailed).
Picture #5 Meshes select

6. As you can see, we are open mesh window. You can pan and rotate the camera, zoom out and zoom in. You can explore your mesh.
Picture #6 Mesh Window

7. Click RightMoseButton on the mesh window and you open DTEX Options. Select "New Detail Map (From Terrain)
Picture #7 DTEX Options

8. Now You can select terrain type for DTEX.
Picture #8 Terrain type

9. Select Terrain Type and select Textures for replace terrain.
Picture #9 Replace Terrain

10. Then You end replace Textures, Select "OK" button.
Picture #10 Textures Ready

11. If don't like something textures you can use brush.
Picture #11 Brush

12. Click "TAB" button. You open textures table. Select textures and use brush to replace terrain. Use the wheel to adjust the brush size. Also, double click on the textures in the texture table - will give you chance to replace "Texture 1" - to "Texture 2".
Picture #12 Brush replacing

13. Don't forget SAVE your DTEX. Just close your Mesh window and select "SAVE".
Picture #13 Save DTEX

14. Your Detail maps stored in Myth II local folder.
Picture #14 Dtex maps

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Re: (OAK- Detail Textures) new map creation

Postby BambooStew22 » Sat Aug 29, 2015 10:11 am

Amazingly detailed explaination. Thank you paladin MAIK.


One more question. Who do I contact to try and get OAK????
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Re: (OAK- Detail Textures) new map creation

Postby paladin MAIK » Sat Aug 29, 2015 10:26 am

BambooStew22, I send PM (Private Message) for You. Check your Tain mail.
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Re: (OAK- Detail Textures) new map creation

Postby wonka » Sat Jul 30, 2016 1:18 pm

Anyone got a download link for OAK?
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Re: (OAK- Detail Textures) new map creation

Postby Point » Sun Feb 12, 2017 4:41 pm

nice tutorial.
Play more Flashpoint Play more Myth then go live some life
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