Milky's Concepts Thread

A forum for discussing map making ideas and problems for the Myth series.
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Mılk Man
Posts: 20
Joined: Mon Dec 13, 2010 4:33 pm

Milky's Concepts Thread

Post by Mılk Man »

Hi. Many of you probably already know me as the mind behind Hvergelmir, one of the most critically acclaimed 2 team maps of all time.

I've decided to lend this mind to you, the map makers, 100% free. I will be periodically posting various map concepts, images, diagrams, etc. in this thread. Feel free to use any of my concepts, just give me some credit for the initial concept.
Mılk Man
Posts: 20
Joined: Mon Dec 13, 2010 4:33 pm

Re: Milky's Concepts Thread

Post by Mılk Man »

Milk Man: Someone should make a map out of this: https://www.google.com/maps/@51.3141254 ... a=!3m1!1e3
Milk Man: Or here, maybe this would be a better image http://i.livescience.com/images/i/000/0 ... cougan.jpg
Milk Man: Just cite my initial concept in the credits
I think this would be interesting as a large two team map. There would be an interesting dynamic where the center is more or less an even arena, but corridors of water that allow wights to flank behind and which make retreat difficult.

I also like the slight asymmetry, with one team getting a penetrating stream and on getting a retreating stream.


I also have an old diagram for a more "arcade style" map lying around somewhere, provisionally titled either "Rhi'anon" or "Stomping Grounds" ...I will scan it and have it up soonâ„¢.
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paladin MAIK
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Re: Milky's Concepts Thread

Post by paladin MAIK »

Interesting. Will be others concepts?
Image
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