The Callieach

A forum for discussing map making ideas and problems for the Myth series.

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Re: The Callieach

Postby Souly » Sat May 16, 2015 6:32 am

Ok so the final version is almost ready to be released so for those that are curious how the plug looks and don't want to download the 420mb plug :twisted:

Below is a screenshot pack for you...

http://hl.udogs.net/files/Uploads/%20Us ... ck%201.zip
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Re: The Callieach

Postby Souly » Mon May 25, 2015 3:08 pm

Hi


OK The official rc has been uploaded to the link below

http://hl.udogs.net/files/Uploads/%20Us ... %20rc2.zip

Manual and Credits

http://hl.udogs.net/files/Uploads/%20Us ... redits.pdf

Please also note it includes a interface that require the expanded interface feature in order to look correct... sorry for those not using it , your interface will look messed up.


Have fun!!!!
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Re: The Callieach

Postby juliocpaes » Mon May 25, 2015 6:15 pm

Souly,

congratulations - wonderful work!

Julio
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Re: The Callieach

Postby Souly » Mon Jun 01, 2015 1:28 pm

Serious lack of interest ... :facepalm:
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Re: The Callieach

Postby GodzFire » Mon Jun 01, 2015 5:41 pm

Well when the playerbase has shrunk to like 30 total people, what do you expect?
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Re: The Callieach

Postby Souly » Mon Jun 01, 2015 11:03 pm

I expect the Ninja Turtles to finally defeat the foot clan so that all Myth players can return....


Just download the plug you noob
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Re: The Callieach

Postby vinylrake » Tue Jun 02, 2015 1:22 pm

Souly wrote:I expect the Ninja Turtles to finally defeat the foot clan so that all Myth players can return....


Just download the plug you noob


These forums seriously need a 'LIKE' button.
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Re: The Callieach

Postby Jon God » Wed Jun 03, 2015 7:22 pm

vinylrake wrote:
Souly wrote:I expect the Ninja Turtles to finally defeat the foot clan so that all Myth players can return....


Just download the plug you noob


These forums seriously need a 'LIKE' button.


I think this post alone should make people come back to Myth.
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Re: The Callieach

Postby Zaknafein » Mon Jun 08, 2015 2:05 pm

I came into this thread thinking this plugin would suck. That the units would look stupid and that their animations would be garbage. That Souly would mix new units with original ones resulting in an awful contrast of different resolutions.

I was pleasantly surprised. All of the original myth units he used were re-made from scratch, so that everything would blend in. The wizard spells are very flashy but not overpowered (only used them for like 30 seconds). I did feel that the Callieach should have implemented more magic since they were supposed to be a race of sorcerors, but those who do use magic are so badass that it makes up for that. I especially enjoyed the bears, rhinoxes, dragoons, and balrogs. Since the characters aren't human, voice acting isn't an issue, although I can't differentiate between who is talking. Not like I care, I'm not going to read the story or play through the campaign. Lots of potential for multiplayer.

Good job Souly, 10/10 Zaks. TFV wishes it was this good. The only total conversion I see topping this anytime soon would be Laws of Evil, if it ever gets released.
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Re: The Callieach

Postby Souly » Mon Jun 08, 2015 3:21 pm

Thank you for the review.

Did you win all 5 maps ?
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Re: The Callieach

Postby vinylrake » Mon Jun 08, 2015 3:56 pm

Zaknafein wrote:...Not like I care, I'm not going to read the story or play through the campaign. Lots of potential for multiplayer.


Sounds like Zak didn't play through your campaign, but was checking it out to see what the new units were like and was surprised at how good the units and the spells looked and played.
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Re: The Callieach

Postby Souly » Tue Jun 09, 2015 10:39 am

out of production ....straight into the chop shop :roll:
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Re: The Callieach

Postby Jon God » Tue Jun 09, 2015 8:21 pm

Souly wrote:out of production ....straight into the chop shop :roll:


Don't let Zak get to you. :/
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