[Open Beta] Shards of the Ermine

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Re: [Open Beta] Shards of the Ermine

Postby Pyro » Tue Aug 05, 2014 6:18 pm

The word "mirror" is only used when the downloads are the same. You have a link to beta 2 and a link to beta 3. Those are not mirrors. You can just keep the latest download and remove the old one because no one really needs the old one.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Wed Aug 06, 2014 2:37 am

Pay attention to levels 3 and 5.

The other levels of claims do not cause
Last edited by paladin MAIK on Wed Aug 06, 2014 6:26 am, edited 1 time in total.
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Re: [Open Beta] Shards of the Ermine

Postby Graydon » Wed Aug 06, 2014 5:46 am

I don't understand your most recent post.. "The remaining claims did not cause." is not a proper english sentence. Which claims? Did not cause _what_?


I have created a folder in your uploads folder labled Beta FILMs. I have uploaded a recording from each level, using Beta 3. I could not win on level 1, as I mentioned the first time I tested it, you need more than 1 warlock to destroy a pylon, meaning if you lose 1 of 2, it should trigger a loss instead of continuing to let you play, only to fail at the end... kind of dumb.

And then I kept getting Defeat on Flight in the Dark, even though I think I followed your instructions. Destroyed West, North, and South world knots, and the East one blew up on its own "Just like in Borogove remember?", but I couldn't put it back together. Once I destroyed the south knot, I lost.... I never saw any peasants besides the 'kid' at the start.

I'd like to offer to re-do your string lists and subtitles. The computer voices you use really aren't that bad, but it makes them really stupid when the english isn't quite right. I could fix the text for you to be properly in english, but it would mean you have to re-export/record all your sound files with the new text. Let me know if this is something you'd be interested in, and I can start doing some editing for you.

Of the 5 maps, I liked Caer's river defense the most, but it was REALLY hard on Normal.

I'm too tired to go through all the films and make notes right now, but check back. I'll report bugs and issues with time references to check in the films to see what I'm explaining.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Wed Aug 06, 2014 6:36 am

Graydon wrote:I'd like to offer to re-do your string lists and subtitles. The computer voices you use really aren't that bad, but it makes them really stupid when the english isn't quite right.


You can make the right String lists and subtitles, but overwrite the sounds I have no desire.

It is a long and difficult process, which I do not really want to repeat.
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Re: [Open Beta] Shards of the Ermine

Postby Graydon » Wed Aug 06, 2014 5:17 pm

K well then there's no point. My philosophy on mapmaking is 'do it right, or don't do it at all', there is no half way for me. So if you don't want to re-make the sound files, there's no point fixing the text cause the sound will still be wrong. Ah well.

Maybe for your next plugin, send the text to someone first, for proof-reading and editing, before recording the sounds with the text.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Thu Aug 07, 2014 1:14 am

Graydon wrote:K well then there's no point. My philosophy on mapmaking is 'do it right, or don't do it at all', there is no half way for me. So if you don't want to re-make the sound files, there's no point fixing the text cause the sound will still be wrong. Ah well.

Maybe for your next plugin, send the text to someone first, for proof-reading and editing, before recording the sounds with the text.


Well, I agree to rewrite sounds.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Thu Aug 07, 2014 3:22 am

Graydon, please be kind enough to translate.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Fri Aug 08, 2014 5:17 am

Fixed "World Knot" (West)

Fixed polygon near the village.

Four sound fixed .

Fixed LPRG All "World Knots."

Fixed range of health at FTS World Knot. (10,000 / 12,000)

Fixed the last action. (peasants now completely disappear under the scripts)

Fixed explosion Eastern "World Knot".

Fixed explosions all "World Knot".

---

Guys are ready, just give "good" and the plugin will be approved.

Just say:

# 1 You need a new build to test?

# 2 Or approve a plugin?


---
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Re: [Open Beta] Shards of the Ermine

Postby Pyro » Fri Aug 08, 2014 8:42 pm

You have been having this beta tested for only a week and two days. Of course keep it going longer. More testing. Upload a new beta.
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Re: [Open Beta] Shards of the Ermine

Postby Graydon » Fri Aug 08, 2014 10:33 pm

We haven't changed the subtitles yet!

Yes, upload a new beta with most recent fixes. Sounds good.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Sat Aug 09, 2014 1:57 am

Mirror updated.
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Re: [Open Beta] Shards of the Ermine

Postby paladin MAIK » Sun Aug 10, 2014 10:27 am

When there is something new let me know guys.
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Re: [Open Beta] Shards of the Ermine

Postby Graydon » Sun Aug 10, 2014 5:48 pm

You never answered my question earlier.

How many times have YOU tested these maps?

Been working on the subtitles. Would be great to catch you on hotline to discuss a couple of things. I need you to help me understand more about what you had in mind with certain things. I'm not sure what or how to translate to in some cases.

Next time you come to hotline, stick around for a while.... maybe just leave it idle in the background. I notice you coming online just about every time, but it's almost always 30 or 40 minutes too late. If you just leave hotline open, I can send you a message and we can chat.
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Re: [Open Beta] Shards of the Ermine

Postby Korialstrasz » Mon May 22, 2017 6:43 am

In the second level, Borogove, the player has to find the dwarves, then find the knot's fragments. One of them is on a rock, and is blasted away by thunder when approached... I looked everywhere to try and find where it landed for 1 hour, in vain.

I have found out why by viewing the film at slow speed, the fragment bounces on the ground and falls in a pond. Hard to get it out of deep water...
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