Ozone Redux....

A forum for discussing map making ideas and problems for the Myth series.
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Point
Posts: 1800
Joined: Mon Mar 22, 2004 12:58 pm

Ozone Redux....

Post by Point »

To add a little life into WWII WAVA today i remixed a few levels for WAVA units... they work pretty well on OZones great wwii maps..

help test them out...
maps here...

http://hl.udogs.net/files/Uploads/%20Us ... dux-B2.zip
beta 2 is now up


tagset here...
http://tain.totalcodex.net/items/show/w ... ava-tagset

Image

thanks Oz for all your great work past present and future ...

patch from B1 to B2
omni patch
http://hl.udogs.net/files/Uploads/%20Us ... B2.omp.zip

detail textures here---- now included.... no longer need for b2
http://hl.udogs.net/files/Quick%20Uploa ... 20dtex.zip
Last edited by Point on Mon Nov 05, 2012 5:13 am, edited 1 time in total.
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1800
Joined: Mon Mar 22, 2004 12:58 pm

Re: Ozone Redux....

Post by Point »

Image

Image

post any test bugs found here... thanks...

known so far...

0-tanks needs shell pick ups
0-check tank shell explosive dmg
0-king tiger tanks dont seem so interested in shooting….
0-camp time to end game is fast some times...
0-generals asssaisin games end too quick sometimes as well…
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1800
Joined: Mon Mar 22, 2004 12:58 pm

Re: Ozone Redux....

Post by Point »

had some real fun test games before my vacation... hopefully people kept on testing... list any bugs so i can fix and get it up on the tain ... Thanks
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1800
Joined: Mon Mar 22, 2004 12:58 pm

Re: Ozone Redux....

Post by Point »

JOIN IN THE FIGHT....
THIS IS SOME FUN STUFF :)
if one does not learn from the failings of the past they are likely to suffer its return.
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