Building a map of a plugin

A forum for discussing map making ideas and problems for the Myth series.
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SamualACarver
Posts: 83
Joined: Thu Dec 13, 2007 10:08 am

Building a map of a plugin

Post by SamualACarver »

I had a map Gimble Challenge that I had worked on for awhile but I havent played Myth in quite a long time. I cant find the folder I had the Mesh in. I have forgotten a lot of how to build maps. How do I open a map in loathing from a plug in? Also I had trouble before moving the scripting from one map to another how do you do that? I want to start working on the map again fix and refine the scripting. I would like to be able to copy and paste some of the scrpting to the new map.

Thanks
Sam
SamualACarver
Posts: 83
Joined: Thu Dec 13, 2007 10:08 am

Re: Building a map of a plugin

Post by SamualACarver »

I dug around and found it. Still need to know how to import map scripts.

Thanks
Sam
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Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Building a map of a plugin

Post by Pyro »

In Loathing when you have the map opened, there is a menu option to export the map actions. You can then import that to another map. Keep in mind it would replace the scripting that map has so you might need to copy/paste the scripts in a text file before you re-import. Make sure you use the latest Loathing which is v1.7.2.
SamualACarver
Posts: 83
Joined: Thu Dec 13, 2007 10:08 am

Re: Building a map of a plugin

Post by SamualACarver »

Thanks Pyro.
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