Real World Distance to Myth Distance Conversion

A forum for discussing map making ideas and problems for the Myth series.
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Industry
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Real World Distance to Myth Distance Conversion

Post by Industry »

I posit that each 256 pixel submesh in Willow Creek is approximately 100 feet long by 100 feet wide.

And that a World Unit is 8 pixels.

There. Now I can search for this 5 years from now if I need to figure it out again.
Graydon
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Re: Real World Distance to Myth Distance Conversion

Post by Graydon »

Or, for those in the rest of the world, a submesh is 32m^2. :P
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A-Red
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Re: Real World Distance to Myth Distance Conversion

Post by A-Red »

Which means that a world unit is exactly a meter, or roughly a yard if you prefer. Or was that known already?
vinylrake
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Re: Real World Distance to Myth Distance Conversion

Post by vinylrake »

8 pixels = 1 meter?
A-Red
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Re: Real World Distance to Myth Distance Conversion

Post by A-Red »

Sounds about right. Though I have to say, if I had an army of archers and they could only shoot twenty meters, I'd be pretty sad.
Graydon
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Re: Real World Distance to Myth Distance Conversion

Post by Graydon »

Aye the calculation of submesh was based on 8pix per WU, and 1yard/meter per WU. Though if you start doing the maths, that scale most certainly does seem off. It would make Trow something like 200x300 meters in dimension.... which seems awfully small for what it is no? Ah well, let's not think into it too deeply, it might make the game seem weird or something.
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Baak
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Re: Real World Distance to Myth Distance Conversion

Post by Baak »

Doesn't a World Unit correspond to a cathetus (non-hypotenuse) of one of the triangles on a mesh?

I can easily see one of these being 1 meter in length. About the height of a dwarf. A human is roughly two of these, etc.


Where is 8 pixels coming from?
Industry
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Re: Real World Distance to Myth Distance Conversion

Post by Industry »

Not sure. Some where I must have read once that a World Unit was 8 pixels. I'd be happy be to wrong.
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Pyro
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Re: Real World Distance to Myth Distance Conversion

Post by Pyro »

The 8 pixels relates to the color map's dimensions and where the world unit grid would lie so that each world unit takes up 8 pixels per side.
Graydon
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Re: Real World Distance to Myth Distance Conversion

Post by Graydon »

Aye, a colourmapper's general rule of thumb is to set up their PS grid at 8x8 pix to match the loathing grid. Very useful when making reflection maps.
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