we need local physics tool assistant

A forum for discussing map making ideas and problems for the Myth series.
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ax3213
Posts: 2
Joined: Thu Sep 22, 2011 11:49 am

we need local physics tool assistant

Post by ax3213 »

we cannot check "local physics" moves without launching myth.
ordinary, I use lothing to put objects for check it out.

then start to play... you see, the moves are unexpected.
back to fear to revalue. then again...

bother...

...its hard to associate terminologies too
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Re: we need local physics tool assistant

Post by Graydon »

Made sense to me, but in case it's confusing to anyone else, he's stating that it's annoying that we can't preview how a local physics edit looks/works in loathing. One has to launch the mesh in question in game, then find the location on the mesh where that physics effect takes place to verify whether it's ok or not.

Agreed, it'd be nice if more things that work in game worked in loathing, but I also know the reality is unlikely to ever happen. :)
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Dasgiest
Posts: 21
Joined: Sat Apr 30, 2011 3:09 am
Location: South West, US
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Re: we need local physics tool assistant

Post by Dasgiest »

Until then, practice makes perfect.
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