Zombies Gone Wild beta...

A forum for discussing map making ideas and problems for the Myth series.

Moderator: Doobie

Zombies Gone Wild beta...

Postby Point » Fri Apr 01, 2011 2:12 pm

zombies gone wild beta test 1

here's a test to play around with... for Jon or who ever... to use on maps you will need to add the 3 units to the available unit list in loathing

Image

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/Zombies/%20Zombies%20Gone%20Wild-b1.zip

two maps included... Zombie Creek and Great Zombies...
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby juliocpaes » Fri Apr 01, 2011 7:00 pm

(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.

:lol: :D :lol:
User avatar
juliocpaes
 
Posts: 1179
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil

Re: Zombies Gone Wild beta...

Postby juliocpaes » Sat Apr 02, 2011 9:35 am

juliocpaes wrote:(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.

:lol: :D :lol:


Hello Point

I played plugins, The Great Zombie-mesh and mesh-Zombie Creek, was very good.

You're built unit that zombie girl?

I like when there is new units.
User avatar
juliocpaes
 
Posts: 1179
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil

Re: Zombies Gone Wild beta...

Postby vinylrake » Sat Apr 02, 2011 12:12 pm

hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.

the Great Zombie level was suprisingly fun.

The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
vinylrake
 
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here

Re: Zombies Gone Wild beta...

Postby juliocpaes » Sat Apr 02, 2011 12:53 pm

vinylrake wrote:hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.

the Great Zombie level was suprisingly fun.

The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!


let's call it <<zombie girl>>.

<<Amazon woman>> unit with that name exists. :D
User avatar
juliocpaes
 
Posts: 1179
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil

Re: Zombies Gone Wild beta...

Postby Point » Tue Apr 19, 2011 3:06 pm

the zombies are back in some of the wava wwii test maps... and if your really into slashing them up look for the new deadfall plugs where you can blow up them and others space marine style.
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby Point » Thu Jun 02, 2011 10:04 pm

had some fun with this so going to post on the tain :)
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby vinylrake » Fri Jun 03, 2011 8:58 am

juliocpaes wrote:let's call it <<zombie girl>>.

<<Amazon woman>> unit with that name exists. :D


how about just calling them "Amazombies"
vinylrake
 
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here

Re: Zombies Gone Wild beta...

Postby Point » Tue May 14, 2013 10:40 am

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/Zombies/AoM-ZombiesGoneWild-b2.zip


their back.... now with bite and barks...

Image

Image

3 meshes....

This beta includes Iron dukes Dwarfs!!!! FE
Zombie Chic -PoinT
Zombie Dawg -Point
DireWolf-beta -point
Wolf-point
dog- point with credits to Carlinho for finding the model..
archer and warrior hue change fixes by point.
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby Point » Thu May 16, 2013 1:10 pm

bug reports and fixes...


the two resurected zombie dawg cases need always use entrance projectile group unchecked...

attack range needs to be adjusted on some of the attacks from the previous high res build.
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby Point » Thu May 16, 2013 5:21 pm

omni patch b2 to b3

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/Zombies/ZombiesGoneWild-b2tob3.omp.zip


patch and test dog day afternoon and the great zombie ...


b3 has update dire wolf batch and some fixes..
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby Point » Sun Jul 19, 2015 3:08 pm

Image
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1559
Joined: Mon Mar 22, 2004 12:58 pm

Re: Zombies Gone Wild beta...

Postby juliocpaes » Mon Jul 20, 2015 8:54 pm

Hi Big PoinT, Image

you could give us an idea of when you will release a map and new units ? Image before Christmas or after ? Image


Point wrote:Image
User avatar
juliocpaes
 
Posts: 1179
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil


Return to Map Making Support

Who is online

Users browsing this forum: No registered users and 1 guest