DDAY 1944 HRes 1.7 Beta released!

A forum for discussing map making ideas and problems for the Myth series.
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Point
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Point »

a couple versions of deer creek are in CWR map pack.... wava works with them since they use the same unit setup... though really for high res the color maps would have to be redone and the time would be better spent on newer maps :)

that said look you can see the maps in the map pack.
if one does not learn from the failings of the past they are likely to suffer its return.
vinylrake
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by vinylrake »

doh. i saw that and didn't even think to point carl to the CWR dl on theTain. double doh.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

cool, I was just saying to check the models out....
I'm pretty much done with this railroad map, and I prefer to do original stuff, but would love to check it out just for peeping reasons, hehe
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

a'ight, after some months awol, got back

thanks to point that gave me the sprites for the panther, we now have a panther tank....
and then I re rendered a sherman, to play along....
I think myth sucks for big sprites like tanks (and specially for vehicles, airplanes, boats, etc) but still, they are playable...
here's the 4 tanks that are in service....

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http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Chaquan

Re: DDAY 1944 HRes 1.7 Beta released!

Post by Chaquan »

Embrace the change ... for the beautiful colors and models ... this will help with the extra a beautiful landscape and the global color model .. maybe ... although I played on the screen is of a relatively new computer is It is a bit dark ....
Jon God
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Jon God »

Chaquan wrote:Embrace the change ... for the beautiful colors and models ... this will help with the extra a beautiful landscape and the global color model .. maybe ... although I played on the screen is of a relatively new computer is It is a bit dark ....
Strange, it's a lot lighter than most plugins I play.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

mmm yes that's strange, my plugs people complain are always too bright....because I like bright colors....
did you like it though? was it fun to play?
any feedback out there is appreciated!
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Isolder
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Isolder »

carlinho wrote:mmm yes that's strange, my plugs people complain are always too bright....because I like bright colors....
did you like it though? was it fun to play?
any feedback out there is appreciated!
Bright colors are nice.
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

thanks mate
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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MindBrain
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by MindBrain »

What files do I currently need to try this mod out ?
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

just this:

http://tain.totalcodex.net/items/show/d-day-1944-hr-1-8

I'm working on a new version with new weapons and fixes to some bugs, but that's the most current version
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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MindBrain
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by MindBrain »

The zip file I got of 1.8 gives me an error when expanding "operation not permitted" Uh I think I got the whole download (didn't see any part files) downloaded with firefox 4 on mac os 10.5.8, file size for me says 193.1mb
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

mm weird, I download it to check and it works
The file zipped is 217 MB and unzipped like 317mb or something like that

I'm working on a sniper units and I added a sticky bomb so soldiers can blow tanks
and fixed some bugs, 1.9 might be a couple of weeks away and from there I think just fixing bugs for final 2.0
http://carlinho7.tripod.com
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carlinho
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by carlinho »

Just finalized 2 more reconnaissance units, a sniper unit, and solving some bugs for final official 2.0 release

here's the German bmw bike armed with an mg42 heavy MG
and the USA Jeep armed with a 50 cal MG

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Graydon
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Re: DDAY 1944 HRes 1.7 Beta released!

Post by Graydon »

So will killing one of those count as two kills or one?
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