The AWESOMENESS Of Detail Textures Thread

A forum for discussing map making ideas and problems for the Myth series.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: The AWESOMENESS Of Detail Textures Thread

Post by carlinho »

well, you named it, it's awesomeness !

unfortunately there's a big temptation to simplify the color maps, as the dtextures do it for you....
it happened to me...hehe

but it awesome!!!!!

railway without dtexturing:

Image

with dtexturing:
Image

DDAY beach without dtext
Image

with dtext:
Image

ruins in saving private ryans point's map without dtext:
Image

with dtext:
Image

carentan without dtext:
Image

with:
Image
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
ozone
Posts: 744
Joined: Wed Mar 24, 2004 5:05 pm

Re: The AWESOMENESS Of Detail Textures Thread

Post by ozone »

Image

Image
do it.
User avatar
juliocpaes
Posts: 1263
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil
Contact:

Re: The AWESOMENESS Of Detail Textures Thread

Post by juliocpaes »

Carlinhos,

I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again? :o
Attachments
normandy 1944.JPG
normandy 1944.JPG (126.26 KiB) Viewed 4012 times
User avatar
juliocpaes
Posts: 1263
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil
Contact:

Re: The AWESOMENESS Of Detail Textures Thread

Post by juliocpaes »

juliocpaes wrote:Carlinhos,

I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again? :o
Carlinhos,

sorry, I sent a very big file, please lower the cursor has the error message win.rar
:?
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: The AWESOMENESS Of Detail Textures Thread

Post by Pyro »

Download it again. That picture shows that the file was 100 KB file and I don't think that is the complete file.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: The AWESOMENESS Of Detail Textures Thread

Post by carlinho »

ah, yeah, it's version 1.7d File Size:119.7 MB
I'll send you a Pm
and, uh...sorry for ruining your post Pyro...sigh
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
Point
Posts: 1800
Joined: Mon Mar 22, 2004 12:58 pm

Re: The AWESOMENESS Of Detail Textures Thread

Post by Point »

without detail textures ... with detail textures after ten minutes in oak... (create detail map from terrain map)

Image


Image
if one does not learn from the failings of the past they are likely to suffer its return.
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Re: The AWESOMENESS Of Detail Textures Thread

Post by Graydon »

Nice use of coloured dtex there. Really makes the grass pop!
Image
User avatar
DarthRevan555
Posts: 337
Joined: Sun Jul 22, 2007 1:15 pm
Location: Seattle, WA
Contact:

Re: The AWESOMENESS Of Detail Textures Thread

Post by DarthRevan555 »

Just to bump this because I love Dtex, also as a reply to Godzfire's initial post, This is updated Myth III Stills using detail textures I created, I kept the M3 textures ported by JG and one of his rock textures but the rest are made by myself, have a look at what Myth III looks like now.

http://s660.photobucket.com/albums/uu32 ... =slideshow
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here

Someone tell this guy to stop having so many signatures
User avatar
DarthRevan555
Posts: 337
Joined: Sun Jul 22, 2007 1:15 pm
Location: Seattle, WA
Contact:

Re: The AWESOMENESS Of Detail Textures Thread

Post by DarthRevan555 »

The stills are from Rod of The Callieach, Siege of Llancarfan, Defense of Yursgrad, The Nest, Journey to Llancarfan and The Pack-Mage
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here

Someone tell this guy to stop having so many signatures
Jon God
Posts: 1628
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: The AWESOMENESS Of Detail Textures Thread

Post by Jon God »

Purdy, though I do still see a seam or two.
Image
Image
PSN: Jon_God
XBL: J0N GOD
User avatar
Olong2
Posts: 51
Joined: Thu Dec 22, 2011 11:57 am

Re: The AWESOMENESS Of Detail Textures Thread

Post by Olong2 »

Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.

Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.

I have since uploaded the "Chimera Trees" plug-in to The Tain.

Looking forward to your completed works, Mr. God.
Jon God
Posts: 1628
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: The AWESOMENESS Of Detail Textures Thread

Post by Jon God »

Olong2 wrote:Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.

Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.

I have since uploaded the "Chimera Trees" plug-in to The Tain.

Looking forward to your completed works, Mr. God.
Thanks! I have another beta in the pipes, but I don't have a working computer right now, so it's kinda hard to work on it. ;)

I will hopefully have a new one at some point.
Image
Image
PSN: Jon_God
XBL: J0N GOD
User avatar
Olong2
Posts: 51
Joined: Thu Dec 22, 2011 11:57 am

Re: The AWESOMENESS Of Detail Textures Thread

Post by Olong2 »

Jon God wrote:I will hopefully have a new one at some point.
Are we near to "some point" yet? ;)
Post Reply