c/o ... PoinT

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juliocpaes
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c/o ... PoinT

Post by juliocpaes »

Hi PoinT,

when you Up new plugins/units of "PoinT's map making" ?

:mrgreen: Julio
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Point
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Re: c/o ... PoinT

Post by Point »

possibly soon.... new wava, cwr, aom, cpr for myth 1.8.2 and myth Demo.
if one does not learn from the failings of the past they are likely to suffer its return.
erileykc
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Re: c/o ... PoinT

Post by erileykc »

Well this would not be amiss. Especially fixing cannons shooting into the ground in front of them
Yankee
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Point
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Re: c/o ... PoinT

Post by Point »

the cwr cannons are set to calculate their shots... gather a firing solution as to why sometimes they shoot the terrain in front of them well i do not know. though I would suggest not placing them behind a hill... for cannon that have to shoot through a hill are not exactly ideal
if one does not learn from the failings of the past they are likely to suffer its return.
erileykc
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Location: WDC

Re: c/o ... PoinT

Post by erileykc »

Might just as easily be a mismatch between the invisible terrain map that the game mechanics see when doing the math on projectiles and the visible terrain that the player sees.
Yankee
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