Godmode for Myth TFL 1.5?

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Korialstrasz
Posts: 21
Joined: Thu Oct 14, 2010 3:38 pm

Godmode for Myth TFL 1.5?

Post by Korialstrasz »

Edit : Nevermind, please delete this thread.
Balis
Posts: 1
Joined: Fri Apr 28, 2017 8:19 am

Re: Godmode for Myth TFL 1.5?

Post by Balis »

Korialstrasz wrote:Edit : Nevermind, please delete this thread.
Did you find a god mode or something?
Last edited by Balis on Fri Oct 15, 2021 4:28 pm, edited 6 times in total.
Korialstrasz
Posts: 21
Joined: Thu Oct 14, 2010 3:38 pm

Re: Godmode for Myth TFL 1.5?

Post by Korialstrasz »

No, but I reinstalled Myth II (v1.7), installed "the Fallen Levels for Myth II" plugin, found out how to make units respawn indefinitely at death location with Loathing, and recently tapped into Fear and found out how to render units completely invulnerable.
I found great enjoyment at finishing levels I had never finished more than 10 years ago, at throwing 60 warriors and berserks against 100 myrmidons and 40 trows, at taking myrkridias in Team 0 and wrecking everything in the Baron's keep, at getting Balor and using his unlimited, fast casting thunder spell to wipe out tens of enemies with each hit, ...
The list is long. :D
To think I had longed for this since I started playing Myth TFL, so long ago...
Again, big thanks to this team for making this possible!
ShadowWulfe
Posts: 1
Joined: Wed Nov 08, 2017 8:01 pm

Re: Godmode for Myth TFL 1.5?

Post by ShadowWulfe »

[quote="Korialstrasz"][/quote]
Do tell, how does this work?
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