[Release] Phantom Hounds: Haunted Heart

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A-Red
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[Release] Phantom Hounds: Haunted Heart

Post by A-Red »

Epidode 2 of the Phantom Hounds series is finally complete! I hope you have as much fun playing this as I had making it. A huge thanks goes out to everyone who helped me along the way.

http://tain.totalcodex.net/items/show/p ... nted-heart


Phantom Hounds: Haunted Heart is the second installment in the Phantom Hounds series, which follows an elite special-ops team serving in Maeldun’s legion during The Great War. In Haunted Heart, the Phantom Hounds have been sent on a mission to Muirthemne, the ruined capital of the dead Cath Bruig Empire. At the center of a once thriving land now covered by sun-bleached and wind-tossed sand, they uncover dark secrets and follow the trail to an even deadlier threat than they had imagined. Battle Balor's armies across the desert, through the ruins of the city, in the gloomy catacombs beneath Muirthemne, and into the Untamed Lands in six solo/coop levels. Experience the Great War from a new perspective.


Screenshots:

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Jon God
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Re: [Release] Phantom Hounds: Haunted Heart

Post by Jon God »

Ah! Very nice to see this finally release, good job A-Red, your stuff is always spectacular.
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DarthRevan555
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Re: [Release] Phantom Hounds: Haunted Heart

Post by DarthRevan555 »

Software mode -_-


Fun maps :) Great work.
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juliocpaes
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Re: [Release] Phantom Hounds: Haunted Heart

Post by juliocpaes »

A-red,

Nice maps :) Congratulations !
vinylrake
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Re: [Release] Phantom Hounds: Haunted Heart

Post by vinylrake »

Very nice, I enjoyed playing Call to Glory, look forward to trying this one out - and 6 new levels? Schweet!
Souly
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Re: [Release] Phantom Hounds: Haunted Heart

Post by Souly »

Fun Stuff !!!! :mrgreen:
A-Red
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Re: [Release] Phantom Hounds: Haunted Heart

Post by A-Red »

...Don't you just love game-breaking bugs that suddenly appear between the last RC and the final release?

I'll fix the zerks in Gauntlet when I get back next week. The Warrs on that level seem to be fine. Can anyone confirm for me in the meantime whether zerks do this on all levels?
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DarthRevan555
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Re: [Release] Phantom Hounds: Haunted Heart

Post by DarthRevan555 »

A-Red wrote:...Don't you just love game-breaking bugs that suddenly appear between the last RC and the final release?

I'll fix the zerks in Gauntlet when I get back next week. The Warrs on that level seem to be fine. Can anyone confirm for me in the meantime whether zerks do this on all levels?

Zero Heroes play fine. Warriors are fine. Only regular zerks is what I've seen.
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here

Someone tell this guy to stop having so many signatures
A-Red
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Re: [Release] Phantom Hounds: Haunted Heart

Post by A-Red »

Hey guys -- I fixed the zerk bug, and v1.1 is on the Tain. Please redownload the campaign, as this was a pretty serious issue. My apologies to everyone who downloaded it before.

http://tain.totalcodex.net/items/show/p ... nted-heart
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