fisj wrote:What kind of presets would you like? I took a look at some of the changes in 1.8. Right now its pretty wide open. I'd love to hear people's thoughts on this.
Souly wrote:We can always port Myth to Deadhold
fisj wrote: @vinylrake - I guess technically, anyone could port Myth to Unreal4 right now. Infact, Master Chief is doing a pretty impressive job on that front already. If you want to mod/build anything in U4, that $20 a month is probably unavoidable - though I hope it's not an insurmountable barrier if we do choose to support modding. Its not a question of desire to support modding, its a question of resources to make it happen.
GodzFire wrote:I guess technically, anyone could port Myth to Unreal4 right now. Infact, Master Chief is doing a pretty impressive job on that front already.
Additional details on this are definitely needed.
fisj wrote:New Deadhold Multiplayer Alpha Video:
This is a complete rewrite from our original blue mannequin prototype. The core C++ systems are now in place and we have a solid foundation that we can build on.
We're taking a very iterative approach to development and as such, many deadhold systems aren't in or fleshed out yet, and no art is final. We're still a long way off from where we're aiming, but we're happy with where we're at and wanted to start showing off the new stuff.
Hope you like the vid!
Melekor wrote:Looking great with the placeholders filled in!
Julio, you can see zooming happening literally within the first 10 seconds of the video
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