What does TFL MP map color coding mean?

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jason_ac
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What does TFL MP map color coding mean?

Post by jason_ac »

When I look at the MP TFL maps in Myth, they're sort of color-coded...the 1st bunch of maps are all blue titles, the next group purple, then red, etc. Except the divisions between when it goes from 1 color to the next make no sense to me. They're not indicating common color maps. What do the colors mean?
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Jon God
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Re: What does TFL MP map color coding mean?

Post by Jon God »

I'm actually kinda curious on this myself, always meant to ask, never did.
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Melekor
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Re: What does TFL MP map color coding mean?

Post by Melekor »

Looks to me like the rule is: if two meshes share the same colormap, they also have the same color coding (but not necessarily the other way around).
jason_ac
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Re: What does TFL MP map color coding mean?

Post by jason_ac »

Melekor wrote:Looks to me like the rule is: if two meshes share the same colormap, they also have the same color coding (but not necessarily the other way around).
Wonder why they did it that way, that seems only slightly better than "random". Though I suppose blocks of color is more useful than "all white". Even more useful would be a 1-to-1 of title color-to-colormap.
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vinylrake
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Re: What does TFL MP map color coding mean?

Post by vinylrake »

If you mean the names of the mesh in the map/level selection box those are set by a hex value in the plugin/map. (I think)

If that';s not what you mean I don't know.

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