What does TFL MP map color coding mean?
What does TFL MP map color coding mean?
When I look at the MP TFL maps in Myth, they're sort of color-coded...the 1st bunch of maps are all blue titles, the next group purple, then red, etc. Except the divisions between when it goes from 1 color to the next make no sense to me. They're not indicating common color maps. What do the colors mean?
For manuals and tips about Myth, visit http://tinyurl.com/MythGuides
Re: What does TFL MP map color coding mean?
I'm actually kinda curious on this myself, always meant to ask, never did.
PSN: Jon_God
XBL: J0N GOD
Re: What does TFL MP map color coding mean?
Looks to me like the rule is: if two meshes share the same colormap, they also have the same color coding (but not necessarily the other way around).
Re: What does TFL MP map color coding mean?
Wonder why they did it that way, that seems only slightly better than "random". Though I suppose blocks of color is more useful than "all white". Even more useful would be a 1-to-1 of title color-to-colormap.Melekor wrote:Looks to me like the rule is: if two meshes share the same colormap, they also have the same color coding (but not necessarily the other way around).
For manuals and tips about Myth, visit http://tinyurl.com/MythGuides
Re: What does TFL MP map color coding mean?
If you mean the names of the mesh in the map/level selection box those are set by a hex value in the plugin/map. (I think)
If that';s not what you mean I don't know.
http://mythgraveyard.org/003793
If that';s not what you mean I don't know.
http://mythgraveyard.org/003793