TFL, vTFL(The Fallen Levels) difference list

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Re: TFL, vTFL(The Fallen Levels) difference list

Postby capital » Sun Feb 07, 2010 3:29 pm

Would be so cool if you actually could do a das boot to win though!
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby Grayswandir » Sun Feb 07, 2010 7:19 pm

Huh, I could swear you could win like that in TFL. Now I'll have to reinstall TFL and try it out for myself. :D
Awesome video btw.
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby vinylrake » Mon Feb 08, 2010 10:47 am

according to the myth.bungie.org Myth TFL level giude you can't satchel blast the head into the devoid. Usually.

"It is interesting to note that you cannot win this level by satchel-ing the head into the Devoid! However, if you have a Dwarf toss the head into the Devoid and it gets stuck on the edge (happened to me the first time I played this level) you can use cocktails to dislodge it and win the game."

http://myth.bungie.org/legends/fieldgui ... evoid.html
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby Graydon » Mon Feb 08, 2010 6:02 pm

I think you _could_ win by punting it into the devoid, but after doing so, a dwarf has to survive to reach the edge of the devoid to trip the endgame trigger test. If the head's in the hole, and there's a dwarf near the edge, you should get the win I think?
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Postby oogaBooga » Wed Sep 22, 2010 2:25 pm

As someone who has successfully gotten a hole-in-one in TFL on the Great Devoid, more than once, I can say that in order for the endgame conditions to be met you indeed have to be within sight of the devoid/soulblighter for the projectile-detecting script to be in effect.

*edit* Let me be more specific - you break the script if the head is in early, and even blowing it up and back out again with duds and then throwing manually will not meet endgame conditions.

Ahh memories - running around the devoid searching for the blood trail... turning off landscape filtering to see blood better.. heh.
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Re: .

Postby Death's Avatar » Wed Sep 22, 2010 5:02 pm

oogaBooga wrote:*edit* Let me be more specific - you break the script if the head is in early, and even blowing it up and back out again with duds and then throwing manually will not meet endgame conditions.


Damn, that's hardcore.
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby Jon God » Wed Sep 22, 2010 5:58 pm

We got a film of this?
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby oogaBooga » Mon Sep 27, 2010 5:31 pm

Jon God wrote:We got a film of this?


Sadly, the best films ive ever had (all my tfl +2years of m2 films) got zapped in an HD failure

Lesson learned: NEVER assume having something on a hard drive means it's ironclad :P
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby Eddaweaver » Wed Jun 15, 2011 1:27 am

The Dwarfs and Pathfinder dwarves in vTFL have different attacks from their TFL counterparts.

Myrd wrote:
Eddaweaver wrote:I don't think the original uncompressed TFL cutscenes still exist but you can download a couple of higher resolution TFL smacker cutscene files for Myth II from here.


Wow, those are definitely higher quality that the ones in the cutscenes.gor files (if extracted). Any idea where those came from?

I noticed the TFL cutscenes are available in Quicktime format on The Tain
http://tain.totalcodex.net/items/show/m ... -cutscenes
Were the files for Bagrada and Crow's Bridge converted from the higher resolution smackers I uploaded? The Crow's Bridge mov's filesize is only half the size which doesn't seem right.
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Re: TFL, vTFL(The Fallen Levels) difference list

Postby Melekor » Wed Jun 15, 2011 2:52 am

Yes, those two were converted from the higher resolution smackers. Smacker is very different from modern codecs, so the filesizes really aren't comparable.
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