Official Deadfall release topic!

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Re: Official Deadfall release topic!

Postby Jon God » Sun Nov 08, 2009 10:38 pm

Zeph wrote:future maps will actually be much harder.


This.

I never expected 15 player games to be the norm with this plugin, I designed it for average groups of 2-6.

Perhaps the maps could scale depending on the number of players.
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Re: Official Deadfall release topic!

Postby vinylrake » Mon Nov 09, 2009 8:41 am

given the vast difference in firepower between 2-6 players and 15, and the impossibility of finding a sweet spot of difficulty that's universally 'normal' for such disparate groups, having the difficulty scale up the more players are present seems like the most useful solution.
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Re: Official Deadfall release topic!

Postby Jon God » Sat Dec 05, 2009 10:46 pm

I am starting work on a Deadfall v1.1

For the moment, it's just a small bugfix patch, with some added gametypesm that were half-finished and not included before.


If you have an ideas for major/minor changes let me know!


This patch will -NOT- include any new levels. This is a 1.1, not a new mappack.
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Re: Official Deadfall release topic!

Postby Grayswandir » Sun Dec 06, 2009 3:39 pm

Zeph wrote:future maps will actually be much harder.

Sweet. Are they going to be original maps or more remixes? Not that reused meshes are bad, I think they're awesome, but I'm curious.
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