c/o ... PoinT

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c/o ... PoinT

Postby juliocpaes » Sat Nov 11, 2017 5:20 pm

Hi PoinT,

when you Up new plugins/units of "PoinT's map making" ?

:mrgreen: Julio
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Re: c/o ... PoinT

Postby Point » Tue Nov 21, 2017 4:12 pm

possibly soon.... new wava, cwr, aom, cpr for myth 1.8.2 and myth Demo.
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Re: c/o ... PoinT

Postby erileykc » Thu Nov 23, 2017 1:49 pm

Well this would not be amiss. Especially fixing cannons shooting into the ground in front of them
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Re: c/o ... PoinT

Postby Point » Wed Dec 06, 2017 11:29 pm

the cwr cannons are set to calculate their shots... gather a firing solution as to why sometimes they shoot the terrain in front of them well i do not know. though I would suggest not placing them behind a hill... for cannon that have to shoot through a hill are not exactly ideal
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Re: c/o ... PoinT

Postby Remy » Mon Dec 25, 2017 5:18 am

erileykc wrote:Well this would not be amiss. Especially fixing cannons shooting into the ground in front of them


That's for sure!
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Re: c/o ... PoinT

Postby erileykc » Tue Dec 26, 2017 10:33 am

Might just as easily be a mismatch between the invisible terrain map that the game mechanics see when doing the math on projectiles and the visible terrain that the player sees.
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