Search found 378 matches
- Fri Jul 08, 2011 1:38 pm
- Forum: Map Making Support
- Topic: Using 3rd Party Units
- Replies: 3
- Views: 2061
Re: Using 3rd Party Units
Sorry I didnt reply to your private message sooner...Ive been sick with the flu and when im sick I get lazy. :lol: Its my belief you don't need to ask permission to use this stuff but rather give credit to those (in a read_me) whose stuff you used to make your plug. This has been standard practice s...
- Thu Jul 07, 2011 3:01 pm
- Forum: Map Making Support
- Topic: heals not using charge...
- Replies: 6
- Views: 2426
Re: heals not using charge...
I think he is saying:
Charges are not being subtracted when used on self but are when used on another unit.
He doesn't want this to happen.
Charges are not being subtracted when used on self but are when used on another unit.
He doesn't want this to happen.
- Mon Jun 20, 2011 8:43 am
- Forum: Tain General Discussion
- Topic: Giving credit (among other things) should be a requirement
- Replies: 46
- Views: 17477
Re: Giving credit (among other things) should be a requireme
well i know ghost because his games are usually labeled by Ghost ect on the plugin image when you are using the plugin. Well if you read the posts in this thread you'll see that some people are using the plugin image as a way to give credit to the person... but like I said before the plugin picture...
- Thu Jun 16, 2011 8:32 am
- Forum: Tain General Discussion
- Topic: Giving credit (among other things) should be a requirement
- Replies: 46
- Views: 17477
Re: Giving credit (among other things) should be a requireme
Yah.. and GHOST gives credit to those for the stuff he uses that he didnt make himself and whether or not anyone reads the read me has NOTHING to do with it...
Its like when you do a research paper for school... you can copy stuff out of another book but you have to give that author credit.
Its like when you do a research paper for school... you can copy stuff out of another book but you have to give that author credit.
- Fri Jun 10, 2011 12:55 am
- Forum: Map Making Support
- Topic: Need Suggestions on Making a Necromancer
- Replies: 68
- Views: 18691
Re: Need Suggestions on Making a Necromancer
I didn't think that mattered oz? Could certainly be it though. I don't know/think it matters anymore, but when I learned most of my "advanced" scripting from Khel, he always taught me to script my actions like one would read a book. At the time I think it mattered for certain GEOM paramet...
- Thu Jun 09, 2011 11:29 pm
- Forum: Map Making Support
- Topic: Need Suggestions on Making a Necromancer
- Replies: 68
- Views: 18691
Re: Need Suggestions on Making a Necromancer
instead if this:
Monsters (subj)
10010 (warrior)
try this:
Monsters (subj)
10011 (S necromancer)
I have a feeling 10010 (warrior) is dead when you run that geom
Monsters (subj)
10010 (warrior)
try this:
Monsters (subj)
10011 (S necromancer)
I have a feeling 10010 (warrior) is dead when you run that geom
- Mon May 30, 2011 6:01 pm
- Forum: Map Making Support
- Topic: Map-Making Feature Survey for 1.8
- Replies: 9
- Views: 51923
Re: Map-Making Feature Survey for 1.8
Talked to myrd about this..he requested I post something here. BattleCaps is something Ive been working on off and on for awhile. Caps throw smoke nades and different units parachute down and battle with the other teams ai. Now it works great but there is one major problem. Once the ai become uncont...
- Fri May 27, 2011 2:02 pm
- Forum: Map Making Support
- Topic: Waypoint limit
- Replies: 3
- Views: 1478
Re: Waypoint limit
hey Juliocpaes,
none of those movement actions have more then 4 waypoints. In fact they each only have one...
The rule is its 4 waypoints per Movement action [MOVE] not per unit.
none of those movement actions have more then 4 waypoints. In fact they each only have one...
The rule is its 4 waypoints per Movement action [MOVE] not per unit.
- Thu May 26, 2011 11:59 pm
- Forum: Map Making Support
- Topic: How to? Creating Connectors & Turning On/Off Passability
- Replies: 3
- Views: 1553
Re: How to? Creating Connectors & Turning On/Off Passability
Stop by UdogHL Mr.cap! I may be able to give you a hand
- Wed May 25, 2011 11:03 pm
- Forum: Tain General Discussion
- Topic: Giving credit (among other things) should be a requirement
- Replies: 46
- Views: 17477
Re: Giving credit (among other things) should be a requireme
Who made the manistee paintball mesh? From the pregame you would think GHOST made it but if you look at read me then you'll realize it was me. That's the problem I have with using the pregame because sometimes the name on the pregame doesn't mean that person made all aspects of the mesh and the part...
- Wed May 25, 2011 8:14 am
- Forum: Tain General Discussion
- Topic: Giving credit (among other things) should be a requirement
- Replies: 46
- Views: 17477
Giving credit (among other things) should be a requirement
I've noticed on the tain that many uploads have no read_me or any other form of text file that gives credit to the original person that made the mesh. I think this should be a must if you want to submit something. Some of these resent uploads use the same pregame pict as the original. Not cool IMO.....
- Sun Mar 20, 2011 9:31 am
- Forum: Map Making Support
- Topic: The AWESOMENESS Of Detail Textures Thread
- Replies: 30
- Views: 10664
- Tue Mar 08, 2011 1:36 pm
- Forum: General Discussion
- Topic: New Deadfall Map idea
- Replies: 6
- Views: 747
- Fri Mar 04, 2011 5:31 pm
- Forum: General Discussion
- Topic: What Unit Models Need to Be Found?
- Replies: 10
- Views: 1321
Re: What Unit Models Need to Be Found?
Worlds Collide by cydonian
- Tue Mar 01, 2011 10:56 am
- Forum: Technical Support
- Topic: Myth 2 1.7.1 Problems
- Replies: 16
- Views: 2779
Re: Myth 2 1.7.1 Problems
Ok, tried the 1.7.2 beta and I'm getting an Error "The Myth II beta has expired" Any ideas? This issue is being worked on as we speak. Stay Tuned. In the meantime you could set your computers clock back to before March 1, 2011 and it will run. Sorry for any inconvenience this may cause......