Search found 109 matches

by hmp
Sun Sep 08, 2019 12:15 pm
Forum: General Discussion
Topic: Dynamic Shadows Videos
Replies: 5
Views: 7124

Re: Dynamic Shadows Videos

Very cool. I always wanted to see some lighting improvements in myth 2 like they did for myth 3.
by hmp
Mon Sep 02, 2019 2:19 pm
Forum: Technical Support
Topic: Crash to UI Screen
Replies: 6
Views: 5542

Re: Crash to UI Screen

I made a quick patch file for that issue, attached to this post. Just activate the plugin as a tagset along side the HD total conversion.
by hmp
Fri Aug 23, 2019 5:59 pm
Forum: General Discussion
Topic: looking for challenging solo maps
Replies: 10
Views: 12380

Re: looking for challenging solo maps

Myth map actions/scripts are far too limited for anything like that. So it would entail a huge update to myth to make either a new scripting system or an api to get access to more machine friendly input/output. I'm pretty sure training an ai to play myth the way a human would (with camera movement, ...
by hmp
Mon Aug 12, 2019 10:06 pm
Forum: Map Making Support
Topic: Who Made This Map?
Replies: 5
Views: 20043

Re: Who Made This Map?

An older version of it was used in Jagman's unfinished plugin "Ancient". A couple years back I was working on making it into a regular two team map, but never finished. https://www.dropbox.com/s/o738vqwsnq49jwe/Trespass.zip?dl=1 Zak also made a ffa version out of what I was working on, whi...
by hmp
Mon Aug 12, 2019 8:01 pm
Forum: Map Making Support
Topic: Who Made This Map?
Replies: 5
Views: 20043

Re: Who Made This Map?

Deadman
by hmp
Sun Aug 11, 2019 1:10 pm
Forum: Technical Support
Topic: Multiple Users on Linux - how?
Replies: 4
Views: 4565

Re: Multiple Users on Linux - how?

I dont think alias folders are the same. I think I'm technically using hard links also.
by hmp
Sat Aug 10, 2019 8:34 pm
Forum: Technical Support
Topic: Multiple Users on Linux - how?
Replies: 4
Views: 4565

Re: Multiple Users on Linux - how?

Not on linux, but I do have multiple installs for mapmaking and testing with sym links to shared plugins/tags folders. I haven't encountered any issues.
by hmp
Wed Jun 05, 2019 10:32 pm
Forum: General Discussion
Topic: Flavor Texts
Replies: 16
Views: 21667

Re: Flavor Texts

You should be able to get the tfl ones from myth 2. They should be in "patch 1.5 unity"
by hmp
Mon May 20, 2019 2:41 am
Forum: Map Making Support
Topic: Plugin to quiet Announcer in Multilayer
Replies: 5
Views: 22406

Re: Plugin to quiet Announcer in Multilayer

This should be made as an add on plugin rather than a tagset plugin. To do so you will need to either use oak, or male it as a regular plugin in fear and then hex edit the plugin header. Add on plugins are always active when they are placed in your plugins folder, and do not affect gameplay and thus...
by hmp
Mon Apr 08, 2019 1:33 am
Forum: General Discussion
Topic: Looking for Myth III Instruction Manual
Replies: 7
Views: 6735

Re: Looking for Myth III Instruction Manual

I do not know where to find the manual itself, but I believe this was taken from it and is the lore you are referring to: https://www.freewebs.com/sb70/mythiiiprologue.htm
by hmp
Sun Mar 17, 2019 9:18 pm
Forum: General Discussion
Topic: Green Berets Snow Glitch
Replies: 7
Views: 10909

Re: Green Berets Snow Glitch

Point is saying green berets units were purposefully set to be unable to walk on snow. The maps the units were made to be played on did not use "snow" terrain type for actual snow, but for areas that for example should be impassable for player units but not enemy units (by changing passabi...
by hmp
Sun Mar 17, 2019 6:42 pm
Forum: General Discussion
Topic: Eager to help in Developing
Replies: 6
Views: 6372

Re: Eager to help in Developing

May be confused because of "patch 1.5 unity"
by hmp
Thu Dec 06, 2018 12:57 pm
Forum: Technical Support
Topic: Dead bodies disappear, Total Conversion 1.32
Replies: 5
Views: 4835

Re: Dead bodies disappear, Total Conversion 1.32

The other HD units conversion is here in this thread http://tain.totalcodex.net/forum/viewtopic.php?f=3&t=6828 . To stop bodies and body parts from decaying, all you would want to do is to check the projectile flag "becomes dormant at rest". There's no reason to mess with detonation or...
by hmp
Thu Dec 06, 2018 10:56 am
Forum: Technical Support
Topic: Dead bodies disappear, Total Conversion 1.32
Replies: 5
Views: 4835

Re: Dead bodies disappear, Total Conversion 1.32

That appears to be normal for the plugin.
by hmp
Wed Nov 28, 2018 2:13 pm
Forum: Tain General Discussion
Topic: Request: Remove required approval for Tain uploads
Replies: 5
Views: 17408

Re: Request: Remove required approval for Tain uploads

Agreed. Alternately, if the admins do think there is a need for everything to be reviewed, perhaps add more people with review permissions? I would be happy to do so, as I'm sure many others (well I guess there's not 'many' of us still around) would as well.