Search found 109 matches

by hmp
Wed Apr 16, 2008 7:56 pm
Forum: Map Making Support
Topic: my map is ugly
Replies: 83
Views: 18397

Changing the deflection shield might be the best way to give the fireballs a more reasonable range.
by hmp
Wed Apr 16, 2008 7:52 pm
Forum: Map Making Support
Topic: Teleportation script trouble
Replies: 6
Views: 1591

Ah thanks I'll see if that works.
by hmp
Wed Apr 16, 2008 1:40 am
Forum: Map Making Support
Topic: Teleportation script trouble
Replies: 6
Views: 1591

Teleportation script trouble

I have a multiplayer map that uses 3 world knots to teleport units around the map. It seems to work fine about 90% of the time, but sometimes units teleport away and dont reappear. I have seen it happen to some or all of the units teleporting. The script is basically like this: •GEOM (tests for ta...
by hmp
Fri Dec 14, 2007 3:19 am
Forum: Map Making Support
Topic: Model effects scripting
Replies: 1
Views: 1275

Model effects scripting

Projectile Type To Detonate - Takes a projectile type, defining a projectile type to create and detonate immediately. Projectile Origin - Takes a world point, defining a the point to create the projectile at. How do you use these options? For the first one I suppose I enter the code for the project...