Search found 101 matches

by £N
Thu Dec 04, 2008 2:14 pm
Forum: Map Making Support
Topic: Deceiver
Replies: 16
Views: 3321

B13 I think. The problem wasn't that it was hard for anyone to level up. The problem was that whole waves (most of them) would be wiped out with the summoner character before they were in range to the rest of the team.
by £N
Thu Dec 04, 2008 1:14 am
Forum: Map Making Support
Topic: Deceiver
Replies: 16
Views: 3321

Deq, the summoner character is way too powerful. Other characters were having trouble leveling up with him stealing all the kills.
by £N
Wed Nov 12, 2008 1:44 am
Forum: General Discussion
Topic: Cameras - Nikon
Replies: 10
Views: 1758

There were multiple funtionality complaints on the S60 over the the SONY as well. I'm probably going to wait until after XMAS to buy it cause price wil go down for sure in the economy. No one is buying nothing. I don't think the economy has much to do with it. I'm fairly positive it's just standard...
by £N
Wed Oct 29, 2008 10:16 pm
Forum: Map Making Support
Topic: Halo units ?
Replies: 62
Views: 11173

I would gladly volunteer to help test and I'm sure many others would too.
by £N
Sun Oct 19, 2008 5:43 pm
Forum: Map Making Support
Topic: Halo units ?
Replies: 62
Views: 11173

That is amazing JG. From what I can remember you had put a lot of effort into Blood Gulch but just needed some working models to make it complete. In fact you had completed just about all the scripting, and nearly maxxed out the script limit. I hope someone has some working models lying about, becau...
by £N
Sun Oct 05, 2008 11:53 pm
Forum: General Discussion
Topic: Myth 2 Advertising
Replies: 16
Views: 1940

Peach Out.
by £N
Sun Oct 05, 2008 11:51 pm
Forum: Map Making Support
Topic: High res for WWII
Replies: 58
Views: 22292

Maybe you could somehow have a transition sequence where the turret moved to front before switching monsters... another example of a potential use of a transition sequence!! (another would be take off and land) Or you could just make 8+ monsters, each with the turret facing a different direction, an...
by £N
Sun Oct 05, 2008 8:34 pm
Forum: Map Making Support
Topic: High res for WWII
Replies: 58
Views: 22292

it would work if the vehicle were round!
by £N
Sun Oct 05, 2008 3:31 pm
Forum: Map Making Support
Topic: High res for WWII
Replies: 58
Views: 22292

the one thing I wish the tanks could do is have a rotatable turret. but that would likely be an amberer's nightmare, no?
by £N
Fri Oct 03, 2008 9:42 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 13753

neat :D
by £N
Tue Sep 30, 2008 10:07 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 13753

THE ANTICIPATION IS KILLING ME
by £N
Fri Sep 26, 2008 8:58 pm
Forum: General Discussion
Topic: Random obscure stuff
Replies: 19
Views: 2658

that fear game looks rad. too bad I only have the mac version.
by £N
Sun Sep 21, 2008 5:47 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 13753

Yes! it certainly does!

Beards = anti-magics (except if you're Gandalf)
by £N
Sun Sep 21, 2008 3:09 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 13753

But Berserk thrall? Ridiculous. Those bare-chested folk are too hardy to fall for that, and they know it. What? So the Heron Guard who are loyal to the death would be turned to Thrall but Berserks somehow are too stubborn not to turn to Thrall? That's just crazy talk. Thrall are just reanimated cor...
by £N
Sat Sep 20, 2008 9:17 pm
Forum: Map Making Support
Topic: New Hi res Units Progress.
Replies: 85
Views: 13753

As far as story purposes goes, I want to think that Berserks are off-limits for thrall-making. Something tells me that they would resist the lure of dark magics, even in death, and it says something about their tenacity and loyalty in terms of character. now the heron guard--I think this is most int...