Search found 1046 matches
- Wed May 20, 2020 7:58 am
- Forum: General Discussion
- Topic: Myth 2 French version
- Replies: 5
- Views: 7025
Re: Myth 2 French version
My understanding is the translations were never completed, but some of the files can be found here: http://hl.udogs.net/files/Uploads/%20User%20Uploads/Pyro%27s%20Uploads/Multilingual_Project/ As for the private forum, Pyro is in charge of it, but he hasn't been in contact for quite a while now. I w...
- Tue Apr 28, 2020 7:14 am
- Forum: Map Making Support
- Topic: unit transparency
- Replies: 15
- Views: 44206
Re: unit transparency
Perfect, thanks!spicysaltysquid wrote:Hey Melekor, sure here's a folder for one unit with all the script.txt files in place; auto-shadows sounds great :-)
https://drive.google.com/open?id=1gB5I- ... WdAbTMk2zu
- Fri Apr 24, 2020 6:07 pm
- Forum: Map Making Support
- Topic: unit transparency
- Replies: 15
- Views: 44206
Re: unit transparency
Hi @Melekor I definitely will share everything I make. One more piece I haven't figured out - how do I add shadows to the Sequences using Oak? Can you upload your folder structure for the auto tool somewhere? I want to use it for testing while I integrate shadow generation. Don't have any lying aro...
- Fri Apr 24, 2020 6:02 pm
- Forum: Map Making Support
- Topic: unit transparency
- Replies: 15
- Views: 44206
Re: unit transparency
I have some code laying around for autogenerating shadows but I never got around to integrating it into the UI. Should really do that at some point, real shame to let it go to waste.
- Thu Apr 23, 2020 7:00 am
- Forum: Map Making Support
- Topic: unit transparency
- Replies: 15
- Views: 44206
Re: unit transparency
Glad you were able to get the process working! Hope you will share the new units with us when they are finished
- Sat Apr 18, 2020 11:39 am
- Forum: Map Making Support
- Topic: Color table problems
- Replies: 7
- Views: 19911
Re: Color table problems
Melekor: How does oak decide on the best color table for all the images? It computes a color table using k-means clustering of all the pixels of all in the input images. Specifically, it uses the WSM-C algorithm described in this paper: https://arxiv.org/pdf/1011.0093.pdf Color tables produced usin...
- Fri Apr 17, 2020 11:59 am
- Forum: Map Making Support
- Topic: Color table problems
- Replies: 7
- Views: 19911
Re: Color table problems
If you have rendered all of your sequences from the same camera position, so that all of your renders are lined up, you can use Oak's "build standard collection" tool (in the Tools menu). It handles almost all of the collection building process for you, including indexing. Basically, the t...
- Fri Jan 10, 2020 8:42 pm
- Forum: General Discussion
- Topic: G.o.S. down?
- Replies: 7
- Views: 9712
Re: G.o.S. down?
You can PM/email punkUser on the forum here: http://tain.totalcodex.net/forum/member ... ail&u=1896
Punk: I re-enabled emails on your profile because I'm assuming you had it disabled by accident. It makes sense for people to have some way to contact you if the server is down.
Punk: I re-enabled emails on your profile because I'm assuming you had it disabled by accident. It makes sense for people to have some way to contact you if the server is down.
- Fri Jan 10, 2020 8:21 pm
- Forum: Tain General Discussion
- Topic: Pending Item
- Replies: 140
- Views: 488966
Re: Pending Item
Nice find BACMAN
- Sun Dec 22, 2019 5:46 pm
- Forum: General Discussion
- Topic: FEAR, LOATHING, OAK UPGRADE? 32 TO 64bit
- Replies: 6
- Views: 12108
Re: FEAR, LOATHING, OAK UPGRADE? 32 TO 64bit
64 bit Oak is already available for Windows, (and possibly Mac as well, not sure) Mac Fear and Loathing probably won't ever be updated to 64 bit. It is not simply a matter of changing a few things from 32 bit to 64 bit, but AFAIK the whole user interface would need to be completely redone. Beyond th...
- Mon Dec 16, 2019 9:14 am
- Forum: Map Making Support
- Topic: Hill Size
- Replies: 4
- Views: 25096
Re: Hill Size
Hi JayWalker, welcome to the tain forums.
Unfortunately what you are trying to do is not possible. The hill radius is hardcoded in the game engine and so cannot be modified in the editors.
Unfortunately what you are trying to do is not possible. The hill radius is hardcoded in the game engine and so cannot be modified in the editors.
- Mon Dec 16, 2019 9:09 am
- Forum: Tain General Discussion
- Topic: Update Pending Approval
- Replies: 2
- Views: 15561
- Sat Oct 26, 2019 12:54 am
- Forum: Tain General Discussion
- Topic: Pending Item
- Replies: 140
- Views: 488966
Re: Pending Item
I'm not really comfortable with this app as I mentioned when you posted it on the private forum. At the least I'm going to need to insert a prominent disclaimer that we don't know if it might contain some kind of virus, and use at your own risk.hmp wrote:1 item
- Sat Oct 26, 2019 12:39 am
- Forum: Technical Support
- Topic: Myth Multilingual Help !
- Replies: 3
- Views: 8542
Re: Myth Multilingual Help !
If you want the English Fallen Levels v2 just download the file, don't use the patcher. The patcher is really old. It was only meant to save time for people on dial up internet. I have no idea if it works on modern operating systems, and if you're trying to use it with a French version of artsound.g...
- Mon Oct 21, 2019 9:31 pm
- Forum: Technical Support
- Topic: Myth Multilingual Help !
- Replies: 3
- Views: 8542
Re: Myth Multilingual Help !
I added you to the forum group so you can see the multilingual project. I don't know what the project status is since the leader of the project (Pryo: http://tain.totalcodex.net/forum/memberlist.php?mode=viewprofile&u=35) has been afk for a few months. You could try emailing him on the forum her...