Search found 247 matches

by Phex
Sat Jan 01, 2011 9:12 am
Forum: Technical Support
Topic: Deathmatch Bug?
Replies: 4
Views: 946

Deathmatch Bug?

It seems as if not all of my units did respawn, or at least all of the myrkridias appear to vanish after they have been killed once. Maybe you want to check out the recording.
by Phex
Sun Dec 19, 2010 5:02 pm
Forum: General Discussion
Topic: MYTH total war at TWC forums
Replies: 236
Views: 56812

Re: MYTH total war at TWC forums

This looks very interesting, you did a great job.

I am just wondering why they all have white eyes...?
by Phex
Sat Dec 11, 2010 7:37 pm
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 21266

Re: DDAY 1944 HRes 1.7 Beta released!

I really like this plugin, you did a great job! Therefore some feedback... apart from minor issues the following things striked me most: It is annoying that special units like medics and flamethrowers cant kneel nor lie down. I know that this is part of the modular unit idea (each unit can pick up e...
by Phex
Tue Nov 02, 2010 3:04 pm
Forum: Map Making Support
Topic: Bug or Feature? Kill Monster Scripting Problems
Replies: 14
Views: 2275

Re: Bug or Feature? Kill Monster Scripting Problems

If you are interested, I have attached a recording of a regular netgame with a bugged unit count. One team is assigned -3% towards the end of the game.
by Phex
Wed Oct 27, 2010 3:51 am
Forum: Map Making Support
Topic: Bug or Feature? Kill Monster Scripting Problems
Replies: 14
Views: 2275

Re: Bug or Feature? Kill Monster Scripting Problems

It'd be pretty lame to go for a vidmaster and not be able to complete it with 100% due to the script killing your units at the start for the harder difficulty increment. "Delete Monster" and "Kill Monster" are two totally different actions though. Delete Monster should exactly d...
by Phex
Tue Oct 26, 2010 1:45 pm
Forum: Map Making Support
Topic: Bug or Feature? Kill Monster Scripting Problems
Replies: 14
Views: 2275

Re: Bug or Feature? Kill Monster Scripting Problems

Try using the Delete flag, on the same subjects, in a subsequent control action after they've been killed off. Thanks for that hint, I will try it out. I think you are not going to change the game code in any way concerning this, I suppose? is there any chance that the reason the player unit count ...
by Phex
Tue Oct 26, 2010 4:36 am
Forum: Map Making Support
Topic: Bug or Feature? Kill Monster Scripting Problems
Replies: 14
Views: 2275

Re: Bug or Feature? Kill Monster Scripting Problems

That is really strange, I could have sworn it worked differently when I tested it back then... :? Is there any reason why this map action is designed to not reduce the player's unit count like it does now? If not, is there any chance that you will chance it to work like I was expecting it to work? I...
by Phex
Sun Oct 24, 2010 2:17 am
Forum: Map Making Support
Topic: Bug or Feature? Kill Monster Scripting Problems
Replies: 14
Views: 2275

Re: Bug or Feature? Kill Monster Scripting Problems

Can you make and post a test plugin that can reproduce this issue early on? Done. Just start the multiplayer TEST map in this plugin and wait 1-2 seconds after the planning time has expired. All your units except one are getting killed with a script but your counter still stays on 100%. I dont thin...
by Phex
Fri Oct 22, 2010 7:18 pm
Forum: General Discussion
Topic: Lmoth games NOT saying "Flag captured" in SD
Replies: 7
Views: 861

Re: Lmoth games NOT saying "Flag captured" in SD

This might be related to this and the following posts.
by Phex
Wed Oct 20, 2010 9:18 am
Forum: Map Making Support
Topic: Bug or Feature? Kill Monster Scripting Problems
Replies: 14
Views: 2275

Bug or Feature? Kill Monster Scripting Problems

I was playing my old plugin Five Kingdoms recently and recognized that a major scripting bug appeared which i never noticed before. But I am totally sure that I have tested this issue thoroughly when making this plugin and I am totally sure that it has not occured back then. Its too bad that I cant ...
by Phex
Mon May 24, 2010 11:36 am
Forum: Map Making Support
Topic: DoD Bug With Explosion Limit
Replies: 10
Views: 1594

Re: DoD Bug With Explosion Limit

Off-topic:
Zeph wrote:I wonder how fast a core i7 loads myth...
...it takes about 1 second.
by Phex
Mon May 10, 2010 11:41 am
Forum: General Discussion
Topic: Inventory Controllable in Unit Trading Phase
Replies: 16
Views: 2514

Inventory Controllable in Unit Trading Phase

Hi, i am just wondering if this is desired or not: During the unit trading phase it is possible to switch a unit's inventory, which means you can change the item the unit is currently "using". I have no idea if it has always been like this, I just think it makes no sense since units are ot...
by Phex
Thu Mar 04, 2010 2:11 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Final
Replies: 13
Views: 9994

Re: Myth II 1.7.1 Final

I posted about a sound/message bug in the 1.7.1 beta. I cant find the thread anymore but you probably might remember it. Now for the bad news: It seems as if this bug is not really gone in the 356 Build. I have experienced at least two times a totally delayed "New Units Received!" sound (b...
by Phex
Sun Feb 21, 2010 10:40 am
Forum: General Discussion
Topic: Myth II 1.7.1 Final
Replies: 13
Views: 9994

Re: Myth II 1.7.1 Final

Oh wow, that are a lot of improvements!
5.3 b) All: Fixed the bug that would sometimes cause certain
game sounds to get delayed.
Thank you! :D
by Phex
Mon Feb 15, 2010 1:55 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Public Beta #2
Replies: 36
Views: 13775

Re: Myth II 1.7.1 Public Beta #2

http://projectmagma.net/~myrd/Myth2_171beta2_test1.zip A few minutes ago I observed a "30 seconds remaining." message only seconds before the game was over. I did not check the recording, but I attached both it and the log.txt in this message. If you view that recording, does it happen? O...