Search found 747 matches
- Fri Jun 06, 2014 1:15 pm
- Forum: Map Making Support
- Topic: Subtract Monster Lists
- Replies: 3
- Views: 2197
Subtract Monster Lists
Hey hivebrain! I have been looking for ways to remove units from the subject list of a given map action (for instance, 10 ghols are in a Wander action over a broad area, and I want one who gets near to a certain player unit to break off and attack while the other 9 continue to go about their busines...
- Wed Dec 11, 2013 2:02 pm
- Forum: Map Making Support
- Topic: Artifacts with Monster Override
- Replies: 9
- Views: 3139
Re: Artifacts with Monster Override
That was exactly it. Thanks!
- Mon Dec 09, 2013 9:58 pm
- Forum: Map Making Support
- Topic: Artifacts with Monster Override
- Replies: 9
- Views: 3139
Re: Artifacts with Monster Override
So remember how I said I'm really bad at these sorts of tag issues? Apparently I'd just forgotten to link the proj and arti both ways. The artifact pointed to the projectile, but not vice versa. So it's fixed now, right? No, that would be way too easy. Now it's crashing the map. Since the projectile...
- Tue Nov 19, 2013 11:10 pm
- Forum: Map Making Support
- Topic: Artifacts with Monster Override
- Replies: 9
- Views: 3139
Re: Artifacts with Monster Override
Yes to all. Monster restriction is the regular dwarf hero, monster override is the modified dwarf hero. This is the only artifact at play for that particular unit, and I used Fear. The unmodified dwarf hero should be able to pick up the arti, but can't. I just realized something else, which is that ...
- Tue Nov 19, 2013 9:54 pm
- Forum: Map Making Support
- Topic: Artifacts with Monster Override
- Replies: 9
- Views: 3139
Artifacts with Monster Override
Hey all. I'm sort of an old-school mapmaker, and I've never quite gotten the hang of all this new stuff with artifacts and inventories, so I'm currently having a bit of trouble with an arti I'm trying to implement. Basically, it's a little orb that a dwarf hero can pick up to turn himself into a str...
- Fri Jan 18, 2013 11:38 am
- Forum: General Discussion
- Topic: Help me find a plugin
- Replies: 16
- Views: 3730
Re: Help me find a plugin
Yeah, it's a shame this ended up vaporizing. From what I've heard, everything about it, particularly the way the scripting was used to handle AI and the branching story, was quite complicated--not the sort of thing that another team could likely pick up and finish, even with the original team's bles...
- Thu Oct 25, 2012 1:59 pm
- Forum: General Discussion
- Topic: playability and pace in a plugin.
- Replies: 10
- Views: 2528
Re: playability and pace in a plugin.
In general the pace of a map should really just follow a standard difficulty curve (http://calitreview.com/wp-content/uploads/2011/10/1.png). For an example of what I mean, just play "Into the Breach" and take note of where the game gets really hard versus, when you're just bashing Ghols....
- Tue Oct 16, 2012 8:32 am
- Forum: General Discussion
- Topic: "The Dark Approaches..." (Laws of Evil teasers/discussion)
- Replies: 51
- Views: 70477
- Tue Oct 16, 2012 8:23 am
- Forum: General Discussion
- Topic: Grave Tidings release and film contest
- Replies: 47
- Views: 20959
Re: Grave Tidings release and film contest
The AI really can't be exploited, less the first part of the map which is the relatively easy part anyway. They come from all sides, there is no 'hiding' and picking them off one by one. Unless there is some extreme loophole that allows you to leave the hill and hide in a corner and just kill stuff...
- Mon Oct 08, 2012 10:15 pm
- Forum: General Discussion
- Topic: Grave Tidings release and film contest
- Replies: 47
- Views: 20959
Re: Grave Tidings release and film contest
Wow, awesome! I'm glad to see that people are still playing this. As a mapmaker, it was a little bit of a shame to see the ways that the enemy AI could be exploited, but it looks like it's still a tough challenge. Love the film--your tactics against the last couple of waves and the boss were great.
- Thu Oct 04, 2012 10:40 pm
- Forum: General Discussion
- Topic: Giant opportunity for up and coming map makers
- Replies: 12
- Views: 2540
Re: Giant opportunity for up and coming map makers
I dunno...do you put out maps of the same quantity and quality as Creation, Badlands, and Vista Cartel? Zak says his team does.
- Fri Sep 14, 2012 10:51 am
- Forum: Map Making Support
- Topic: Targeting lowest health unit
- Replies: 4
- Views: 2554
Re: Targeting lowest health unit
Cool, I'm glad you could get it to work. Also keep in mind that you can only have so many GEOMs going at a time, I think 6 or 7 (at least as of 1.6), so you'll want to be aware of how many different groups of enemies are using scripts like this at a time and how many other features you want to use t...
- Mon Sep 10, 2012 11:58 am
- Forum: Map Making Support
- Topic: Targeting lowest health unit
- Replies: 4
- Views: 2554
Re: Targeting lowest health unit
Certainly not with TUNIs. It might be possible with some sequence of GEOM and MATH (the latter is after my time--I really don't know what it's capable of). Unless you have a very specific reason to want to do this, the complexity and problematic side effects would probably keep it from being worth t...
- Fri Aug 17, 2012 11:12 am
- Forum: General Discussion
- Topic: Using hannibal tactics in Civil war game
- Replies: 18
- Views: 3041
Re: Using hannibal tactics in Civil war game
Nice work!
- Fri Jul 06, 2012 10:26 am
- Forum: Map Making Support
- Topic: Uncontrollable units damge doesnt count
- Replies: 16
- Views: 5754
Re: Uncontrollable units damge doesnt count
Thanks A-Red for the idea. I tried it, it doesnt work, you have to have both "Ignores user command" and Recieve user comtrol" both set or else the script fails. Yes, that's true. One of them has to be set to true, and the other has to be set to false. If you want there to be units as...