Search found 747 matches

by A-Red
Fri Jun 06, 2014 1:15 pm
Forum: Map Making Support
Topic: Subtract Monster Lists
Replies: 3
Views: 2197

Subtract Monster Lists

Hey hivebrain! I have been looking for ways to remove units from the subject list of a given map action (for instance, 10 ghols are in a Wander action over a broad area, and I want one who gets near to a certain player unit to break off and attack while the other 9 continue to go about their busines...
by A-Red
Wed Dec 11, 2013 2:02 pm
Forum: Map Making Support
Topic: Artifacts with Monster Override
Replies: 9
Views: 3139

Re: Artifacts with Monster Override

That was exactly it. Thanks!
by A-Red
Mon Dec 09, 2013 9:58 pm
Forum: Map Making Support
Topic: Artifacts with Monster Override
Replies: 9
Views: 3139

Re: Artifacts with Monster Override

So remember how I said I'm really bad at these sorts of tag issues? Apparently I'd just forgotten to link the proj and arti both ways. The artifact pointed to the projectile, but not vice versa. So it's fixed now, right? No, that would be way too easy. Now it's crashing the map. Since the projectile...
by A-Red
Tue Nov 19, 2013 11:10 pm
Forum: Map Making Support
Topic: Artifacts with Monster Override
Replies: 9
Views: 3139

Re: Artifacts with Monster Override

Yes to all. Monster restriction is the regular dwarf hero, monster override is the modified dwarf hero. This is the only artifact at play for that particular unit, and I used Fear. The unmodified dwarf hero should be able to pick up the arti, but can't. I just realized something else, which is that ...
by A-Red
Tue Nov 19, 2013 9:54 pm
Forum: Map Making Support
Topic: Artifacts with Monster Override
Replies: 9
Views: 3139

Artifacts with Monster Override

Hey all. I'm sort of an old-school mapmaker, and I've never quite gotten the hang of all this new stuff with artifacts and inventories, so I'm currently having a bit of trouble with an arti I'm trying to implement. Basically, it's a little orb that a dwarf hero can pick up to turn himself into a str...
by A-Red
Fri Jan 18, 2013 11:38 am
Forum: General Discussion
Topic: Help me find a plugin
Replies: 16
Views: 3730

Re: Help me find a plugin

Yeah, it's a shame this ended up vaporizing. From what I've heard, everything about it, particularly the way the scripting was used to handle AI and the branching story, was quite complicated--not the sort of thing that another team could likely pick up and finish, even with the original team's bles...
by A-Red
Thu Oct 25, 2012 1:59 pm
Forum: General Discussion
Topic: playability and pace in a plugin.
Replies: 10
Views: 2528

Re: playability and pace in a plugin.

In general the pace of a map should really just follow a standard difficulty curve (http://calitreview.com/wp-content/uploads/2011/10/1.png). For an example of what I mean, just play "Into the Breach" and take note of where the game gets really hard versus, when you're just bashing Ghols....
by A-Red
Tue Oct 16, 2012 8:23 am
Forum: General Discussion
Topic: Grave Tidings release and film contest
Replies: 47
Views: 20959

Re: Grave Tidings release and film contest

The AI really can't be exploited, less the first part of the map which is the relatively easy part anyway. They come from all sides, there is no 'hiding' and picking them off one by one. Unless there is some extreme loophole that allows you to leave the hill and hide in a corner and just kill stuff...
by A-Red
Mon Oct 08, 2012 10:15 pm
Forum: General Discussion
Topic: Grave Tidings release and film contest
Replies: 47
Views: 20959

Re: Grave Tidings release and film contest

Wow, awesome! I'm glad to see that people are still playing this. As a mapmaker, it was a little bit of a shame to see the ways that the enemy AI could be exploited, but it looks like it's still a tough challenge. Love the film--your tactics against the last couple of waves and the boss were great.
by A-Red
Thu Oct 04, 2012 10:40 pm
Forum: General Discussion
Topic: Giant opportunity for up and coming map makers
Replies: 12
Views: 2540

Re: Giant opportunity for up and coming map makers

I dunno...do you put out maps of the same quantity and quality as Creation, Badlands, and Vista Cartel? Zak says his team does.
by A-Red
Fri Sep 14, 2012 10:51 am
Forum: Map Making Support
Topic: Targeting lowest health unit
Replies: 4
Views: 2554

Re: Targeting lowest health unit

Cool, I'm glad you could get it to work. Also keep in mind that you can only have so many GEOMs going at a time, I think 6 or 7 (at least as of 1.6), so you'll want to be aware of how many different groups of enemies are using scripts like this at a time and how many other features you want to use t...
by A-Red
Mon Sep 10, 2012 11:58 am
Forum: Map Making Support
Topic: Targeting lowest health unit
Replies: 4
Views: 2554

Re: Targeting lowest health unit

Certainly not with TUNIs. It might be possible with some sequence of GEOM and MATH (the latter is after my time--I really don't know what it's capable of). Unless you have a very specific reason to want to do this, the complexity and problematic side effects would probably keep it from being worth t...
by A-Red
Fri Aug 17, 2012 11:12 am
Forum: General Discussion
Topic: Using hannibal tactics in Civil war game
Replies: 18
Views: 3041

Re: Using hannibal tactics in Civil war game

Nice work!
by A-Red
Fri Jul 06, 2012 10:26 am
Forum: Map Making Support
Topic: Uncontrollable units damge doesnt count
Replies: 16
Views: 5754

Re: Uncontrollable units damge doesnt count

Thanks A-Red for the idea. I tried it, it doesnt work, you have to have both "Ignores user command" and Recieve user comtrol" both set or else the script fails. Yes, that's true. One of them has to be set to true, and the other has to be set to false. If you want there to be units as...