Search found 101 matches
- Thu Dec 04, 2008 2:14 pm
- Forum: Map Making Support
- Topic: Deceiver
- Replies: 16
- Views: 3342
- Thu Dec 04, 2008 1:14 am
- Forum: Map Making Support
- Topic: Deceiver
- Replies: 16
- Views: 3342
- Wed Nov 12, 2008 1:44 am
- Forum: General Discussion
- Topic: Cameras - Nikon
- Replies: 10
- Views: 1767
There were multiple funtionality complaints on the S60 over the the SONY as well. I'm probably going to wait until after XMAS to buy it cause price wil go down for sure in the economy. No one is buying nothing. I don't think the economy has much to do with it. I'm fairly positive it's just standard...
- Wed Oct 29, 2008 10:16 pm
- Forum: Map Making Support
- Topic: Halo units ?
- Replies: 62
- Views: 11253
- Sun Oct 19, 2008 5:43 pm
- Forum: Map Making Support
- Topic: Halo units ?
- Replies: 62
- Views: 11253
That is amazing JG. From what I can remember you had put a lot of effort into Blood Gulch but just needed some working models to make it complete. In fact you had completed just about all the scripting, and nearly maxxed out the script limit. I hope someone has some working models lying about, becau...
- Sun Oct 05, 2008 11:53 pm
- Forum: General Discussion
- Topic: Myth 2 Advertising
- Replies: 16
- Views: 1945
- Sun Oct 05, 2008 11:51 pm
- Forum: Map Making Support
- Topic: High res for WWII
- Replies: 58
- Views: 22328
Maybe you could somehow have a transition sequence where the turret moved to front before switching monsters... another example of a potential use of a transition sequence!! (another would be take off and land) Or you could just make 8+ monsters, each with the turret facing a different direction, an...
- Sun Oct 05, 2008 8:34 pm
- Forum: Map Making Support
- Topic: High res for WWII
- Replies: 58
- Views: 22328
- Sun Oct 05, 2008 3:31 pm
- Forum: Map Making Support
- Topic: High res for WWII
- Replies: 58
- Views: 22328
- Fri Oct 03, 2008 9:42 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 13831
- Tue Sep 30, 2008 10:07 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 13831
- Fri Sep 26, 2008 8:58 pm
- Forum: General Discussion
- Topic: Random obscure stuff
- Replies: 19
- Views: 2668
- Sun Sep 21, 2008 5:47 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 13831
- Sun Sep 21, 2008 3:09 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 13831
But Berserk thrall? Ridiculous. Those bare-chested folk are too hardy to fall for that, and they know it. What? So the Heron Guard who are loyal to the death would be turned to Thrall but Berserks somehow are too stubborn not to turn to Thrall? That's just crazy talk. Thrall are just reanimated cor...
- Sat Sep 20, 2008 9:17 pm
- Forum: Map Making Support
- Topic: New Hi res Units Progress.
- Replies: 85
- Views: 13831
As far as story purposes goes, I want to think that Berserks are off-limits for thrall-making. Something tells me that they would resist the lure of dark magics, even in death, and it says something about their tenacity and loyalty in terms of character. now the heron guard--I think this is most int...