Search found 132 matches

by jason_ac
Thu Feb 06, 2014 9:18 am
Forum: Map Making Support
Topic: Map design considerations
Replies: 3
Views: 1939

Map design considerations

Has anyone written-up thoughts/philosophy about considerations in map design? i.e.--considering symmetry vs asymmetry, defensibility of home/mid/other flags, use of water, etc.
by jason_ac
Wed Feb 05, 2014 11:44 pm
Forum: Tain General Discussion
Topic: Tain intermittently inaccessible
Replies: 2
Views: 3845

Tain intermittently inaccessible

Are you guys aware, several times today the Tain/forums have become completely inaccessible. The site just won't come up. Uh, I forget the error message. :P I'll get it next time.
by jason_ac
Wed Feb 05, 2014 9:12 pm
Forum: General Discussion
Topic: A tagset to attract new gamers?
Replies: 6
Views: 1520

Re: A tagset to attract new gamers?

Jon God wrote:I think a map to go with it would attract more people. New content is always more enticing, specially for a community that is drooling for new content.
Make it, I won't stop you! ;) You'll need the balanced units anyway, so possibly release them as a tagset while making new maps?
by jason_ac
Wed Feb 05, 2014 7:39 pm
Forum: General Discussion
Topic: A tagset to attract new gamers?
Replies: 6
Views: 1520

Re: A tagset to attract new gamers?

Even if all we had is a balanced tagset to play regular game types on regular maps, that would be a start. And maybe attract volunteers to help with more ambitious Star Wars TCs (like yours). Also playing on the Marathon, Jinn, etc maps for more sci-fi feel.
by jason_ac
Wed Feb 05, 2014 1:40 pm
Forum: General Discussion
Topic: A tagset to attract new gamers?
Replies: 6
Views: 1520

A tagset to attract new gamers?

I was thinking...Star Wars fans (I'm one) are pretty fanatical, and under-served by the videogame industry. I wonder if we had better Star Wars options if we'd pull in a new community. I've played around with the 3 Star Wars plugins, but there isn't a tagset, and like most rifle-based setups, the ga...
by jason_ac
Tue Feb 04, 2014 1:33 am
Forum: Map Making Support
Topic: How many pixels distance can ranged units shoot?
Replies: 9
Views: 3106

Re: How many pixels distance can ranged units shoot?

vinylrake wrote:Here's an article that explains what it is and how to use it - I just updated the download links so you can grab the grid/template.
Awesome, thanks! You know the last image in the article is broken, right?
by jason_ac
Mon Feb 03, 2014 7:58 pm
Forum: Technical Support
Topic: myth 2 1.8 random kernel panics on osx 10.7.5
Replies: 19
Views: 6330

Re: myth 2 1.8 random kernel panics on osx 10.7.5

Perhaps Myth is using something in OpenGL that is using some aspect of your hardware that your other games are not...and that part of your hardware is failing. If you switch to software render, does the problem go away permanently? It sounds like your system is an older one, perhaps you can get an e...
by jason_ac
Mon Feb 03, 2014 1:28 pm
Forum: Technical Support
Topic: Bug - incomplete walls in Venice
Replies: 7
Views: 2661

Re: Bug - incomplete walls in Venice

has already been fixed internally, but unfortunately the devs have been quite busy and not got around to releasing a maintenance fix yet. Oooh, exciting to hear that a maintenance release should happen someday. I hope it does any of...having demo & full-app docs that stop focusing exclusively o...
by jason_ac
Mon Feb 03, 2014 1:15 pm
Forum: Map Making Support
Topic: Siege of Belmont [20%]
Replies: 30
Views: 10502

Re: Siege of Belmont

Great pics!
by jason_ac
Sat Feb 01, 2014 11:35 pm
Forum: Technical Support
Topic: myth 2 1.8 random kernel panics on osx 10.7.5
Replies: 19
Views: 6330

Re: myth 2 1.8 random kernel panics on osx 10.7.5

Are the other OpenGL games newer ones, older ones, or a mix?
by jason_ac
Sat Feb 01, 2014 12:12 pm
Forum: Technical Support
Topic: myth 2 1.8 random kernel panics on osx 10.7.5
Replies: 19
Views: 6330

Re: myth 2 1.8 random kernel panics on osx 10.7.5

Vorig wrote:Yep. Using OpenGL.
Has Myth always given you trouble on this laptop? If not, have you changed anything, software updates?
by jason_ac
Fri Jan 31, 2014 6:24 pm
Forum: Technical Support
Topic: myth 2 1.8 random kernel panics on osx 10.7.5
Replies: 19
Views: 6330

Re: myth 2 1.8 random kernel panics on osx 10.7.5

No real idea, but I'll ask questions anyway...your Myth is using OpenGL? Are your other games as well?
by jason_ac
Fri Jan 31, 2014 9:37 am
Forum: General Discussion
Topic: Does Mariusnet know how effed their site is?
Replies: 5
Views: 1459

Re: Does Mariusnet know how effed their site is?

Jon God wrote:if you wanted to play Myth 1 and 3.
Well at least you have the TFL map pack and "TFL Gameplay" mode in MII. Not good enough?
by jason_ac
Thu Jan 30, 2014 11:27 pm
Forum: General Discussion
Topic: Does Mariusnet know how effed their site is?
Replies: 5
Views: 1459

Does Mariusnet know how effed their site is?

You can't even register for their forums (no confirmation email ever comes), nor email Admins@mariusnet.com (bounces as unreachable). Though it seems if you're already registered, you can still post.
by jason_ac
Wed Jan 29, 2014 9:57 pm
Forum: General Discussion
Topic: Feature requests: Autohost: Pause, log,playlist size, & info
Replies: 7
Views: 1903

Re: Feature requests: Autohost: Pause, playlist size, & info

TBH I think it's pretty unlikely that significant work is going to be done on autohost at this point. Well, they're mostly pretty simple changes, but whatever, I know all requests are just "maybes". A metaserver will help, but be of less use for anyone not close enough to the West Coast. ...