Search found 109 matches
- Sun Sep 08, 2019 12:15 pm
- Forum: General Discussion
- Topic: Dynamic Shadows Videos
- Replies: 5
- Views: 7238
Re: Dynamic Shadows Videos
Very cool. I always wanted to see some lighting improvements in myth 2 like they did for myth 3.
- Mon Sep 02, 2019 2:19 pm
- Forum: Technical Support
- Topic: Crash to UI Screen
- Replies: 6
- Views: 5596
Re: Crash to UI Screen
I made a quick patch file for that issue, attached to this post. Just activate the plugin as a tagset along side the HD total conversion.
- Fri Aug 23, 2019 5:59 pm
- Forum: General Discussion
- Topic: looking for challenging solo maps
- Replies: 10
- Views: 12697
Re: looking for challenging solo maps
Myth map actions/scripts are far too limited for anything like that. So it would entail a huge update to myth to make either a new scripting system or an api to get access to more machine friendly input/output. I'm pretty sure training an ai to play myth the way a human would (with camera movement, ...
- Mon Aug 12, 2019 10:06 pm
- Forum: Map Making Support
- Topic: Who Made This Map?
- Replies: 5
- Views: 21642
Re: Who Made This Map?
An older version of it was used in Jagman's unfinished plugin "Ancient". A couple years back I was working on making it into a regular two team map, but never finished. https://www.dropbox.com/s/o738vqwsnq49jwe/Trespass.zip?dl=1 Zak also made a ffa version out of what I was working on, whi...
- Mon Aug 12, 2019 8:01 pm
- Forum: Map Making Support
- Topic: Who Made This Map?
- Replies: 5
- Views: 21642
Re: Who Made This Map?
Deadman
- Sun Aug 11, 2019 1:10 pm
- Forum: Technical Support
- Topic: Multiple Users on Linux - how?
- Replies: 4
- Views: 4638
Re: Multiple Users on Linux - how?
I dont think alias folders are the same. I think I'm technically using hard links also.
- Sat Aug 10, 2019 8:34 pm
- Forum: Technical Support
- Topic: Multiple Users on Linux - how?
- Replies: 4
- Views: 4638
Re: Multiple Users on Linux - how?
Not on linux, but I do have multiple installs for mapmaking and testing with sym links to shared plugins/tags folders. I haven't encountered any issues.
- Wed Jun 05, 2019 10:32 pm
- Forum: General Discussion
- Topic: Flavor Texts
- Replies: 16
- Views: 22187
Re: Flavor Texts
You should be able to get the tfl ones from myth 2. They should be in "patch 1.5 unity"
- Mon May 20, 2019 2:41 am
- Forum: Map Making Support
- Topic: Plugin to quiet Announcer in Multilayer
- Replies: 5
- Views: 24142
Re: Plugin to quiet Announcer in Multilayer
This should be made as an add on plugin rather than a tagset plugin. To do so you will need to either use oak, or male it as a regular plugin in fear and then hex edit the plugin header. Add on plugins are always active when they are placed in your plugins folder, and do not affect gameplay and thus...
- Mon Apr 08, 2019 1:33 am
- Forum: General Discussion
- Topic: Looking for Myth III Instruction Manual
- Replies: 7
- Views: 6817
Re: Looking for Myth III Instruction Manual
I do not know where to find the manual itself, but I believe this was taken from it and is the lore you are referring to: https://www.freewebs.com/sb70/mythiiiprologue.htm
- Sun Mar 17, 2019 9:18 pm
- Forum: General Discussion
- Topic: Green Berets Snow Glitch
- Replies: 7
- Views: 11202
Re: Green Berets Snow Glitch
Point is saying green berets units were purposefully set to be unable to walk on snow. The maps the units were made to be played on did not use "snow" terrain type for actual snow, but for areas that for example should be impassable for player units but not enemy units (by changing passabi...
- Sun Mar 17, 2019 6:42 pm
- Forum: General Discussion
- Topic: Eager to help in Developing
- Replies: 6
- Views: 6464
Re: Eager to help in Developing
May be confused because of "patch 1.5 unity"
- Thu Dec 06, 2018 12:57 pm
- Forum: Technical Support
- Topic: Dead bodies disappear, Total Conversion 1.32
- Replies: 5
- Views: 4917
Re: Dead bodies disappear, Total Conversion 1.32
The other HD units conversion is here in this thread http://tain.totalcodex.net/forum/viewtopic.php?f=3&t=6828 . To stop bodies and body parts from decaying, all you would want to do is to check the projectile flag "becomes dormant at rest". There's no reason to mess with detonation or...
- Thu Dec 06, 2018 10:56 am
- Forum: Technical Support
- Topic: Dead bodies disappear, Total Conversion 1.32
- Replies: 5
- Views: 4917
Re: Dead bodies disappear, Total Conversion 1.32
That appears to be normal for the plugin.
- Wed Nov 28, 2018 2:13 pm
- Forum: Tain General Discussion
- Topic: Request: Remove required approval for Tain uploads
- Replies: 5
- Views: 19023
Re: Request: Remove required approval for Tain uploads
Agreed. Alternately, if the admins do think there is a need for everything to be reviewed, perhaps add more people with review permissions? I would be happy to do so, as I'm sure many others (well I guess there's not 'many' of us still around) would as well.