Search found 508 matches
- Thu Feb 03, 2011 4:30 pm
- Forum: Technical Support
- Topic: 1.7 beta issues (mb?)
- Replies: 7
- Views: 1549
Re: 1.7 beta issues (mb?)
What video cards/drivers/OS are you guys using? I used to see this in GL on my ATI card in Windows (7) the odd time as well, but haven't seen it lately.
- Fri Jan 28, 2011 2:19 pm
- Forum: Technical Support
- Topic: Mouse trouble
- Replies: 2
- Views: 705
Re: Mouse trouble
What renderer are you using? OpenGL? Can you post the specs of your system?
- Fri Jan 28, 2011 3:12 am
- Forum: Technical Support
- Topic: print screen in windows 7
- Replies: 4
- Views: 919
Re: print screen in windows 7
Also try ALT-printscreen. This captures only the current window and may even work in full-screen mode (I don't recall). Alternatively FRAPS can capture screenshots and save them automatically with a bindable hotkey. Not sure if this is crippled in the free version though.
- Wed Jan 26, 2011 1:09 pm
- Forum: General Discussion
- Topic: How many plugins do you have?
- Replies: 18
- Views: 2866
Re: How many plugins do you have?
I'll take it!!vinylrake wrote: you get the 'most dense' award?
- Tue Jan 25, 2011 9:52 pm
- Forum: General Discussion
- Topic: How many plugins do you have?
- Replies: 18
- Views: 2866
Re: How many plugins do you have?
3.39 GB, 63 files
I think I have the highest "density" plugins - average of 55 MB per plugin. That counts for something, right?
I think I have the highest "density" plugins - average of 55 MB per plugin. That counts for something, right?
- Thu Jan 20, 2011 9:47 pm
- Forum: General Discussion
- Topic: Attention: 1.7.2 Bug Reporting Etiquette
- Replies: 5
- Views: 709
Re: Attention: 1.7.2 Bug Reporting Etiquette
The sizing behavior has been improved for the final version. Additionally the minimap will now remember your size from map to map so you won't have to resize it every load.
In the mean time just shift-rt click it. That will set it back to the 1.7.1 size.
In the mean time just shift-rt click it. That will set it back to the 1.7.1 size.
- Sun Jan 16, 2011 5:41 pm
- Forum: General Discussion
- Topic: NEW MDQ RECORD
- Replies: 10
- Views: 1314
Re: NEW MDQ RECORD
ah ill have to dig around for them i didnt name them yet. whats the difference the screenshots arent shopped. everyone knows i dont know how to do shit with computers. Yeah but we want to see it being done, not just the result :) Looking at a number on the screen isn't that exciting, but watching i...
- Sat Jan 15, 2011 5:38 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Public Beta
- Replies: 97
- Views: 36210
Re: Myth II 1.7.2 Public Beta
The top image with dtex is wrong too... there's an incorrect "dark outline" around the path and near the water (where the dtex transitions).
As Myrd asked, what renderer? And definitely update your drivers and see if it still happens.
As Myrd asked, what renderer? And definitely update your drivers and see if it still happens.
- Fri Jan 07, 2011 11:36 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Public Beta
- Replies: 97
- Views: 36210
Re: Myth II 1.7.2 Public Beta
Thanks again Murphfix - DX11 MSAA savegame image bug is now fixed.
- Fri Jan 07, 2011 9:11 pm
- Forum: General Discussion
- Topic: 1.7.2 Suggestions
- Replies: 16
- Views: 2174
Re: 1.7.2 Suggestions
Huh interesting. I would have thought basing it on height alone (or both) would make more sense. Typically when you go to widescreen you want to "add width" rather than "subtract height", so in the same vein you specify FOV_y and compute FOV_x via aspect ratio. Thus I would have ...
- Fri Jan 07, 2011 2:22 pm
- Forum: General Discussion
- Topic: 1.7.2 Suggestions
- Replies: 16
- Views: 2174
Re: 1.7.2 Suggestions
That's funny, I have the opposite experience - now that it's bigger, I don't have to change my map size at the start of every game. If we get a lot of complaints we might consider undoing this but I suspect it's helpful for many. In the next version we plan to make it remember what size you set it ...
- Fri Jan 07, 2011 2:19 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Public Beta
- Replies: 97
- Views: 36210
Re: Myth II 1.7.2 Public Beta
Set MSAASamples level (poweruser pref) as value higher than 1 is the reason of that bug. Unfortunately MSAASamples=1 doesn't make any real difference from MSAASamples=0. Aha. Yes I could see that being a problem... good catch. I'll take a look at that tonight. Indeed MSAASamples = 0 will default to...
- Mon Jan 03, 2011 12:42 pm
- Forum: General Discussion
- Topic: LP Archive Myth TFL Review
- Replies: 13
- Views: 2665
Re: LP Archive Myth TFL Review
Very nice! Love to see a Myth 2 one as well at some point.