Search found 440 matches
- Thu Jun 13, 2013 6:42 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 41014
Re: Myth II 1.8.0 Final
Two things... first you are running the old 1.8 build (422). Get the new one (424) at the Tain. Second, did you just copy the Myth exe to a different folder? Something about one of the dialogs it did not like. Make sure you run the new 1.8 installer to see if this fixes your problem. I used the ins...
- Thu Jun 13, 2013 6:21 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 41014
Re: Myth II 1.8.0 Final
Myth Crashes 1.8 when I try access multi plugins as a coop, this NEVER happened in 1.7.2 and Below.
- Sat Jun 08, 2013 1:07 pm
- Forum: General Discussion
- Topic: Unit Trade in single-player/co-op
- Replies: 5
- Views: 2155
Re: Unit Trade in single-player/co-op
I got distracted before posting here.
This feature can be implemented presently using projectile -> unit promotions and inventories.
Alternatively, like RoTD, you can taunt away in scripting.
Good Luck at the Bridge
This feature can be implemented presently using projectile -> unit promotions and inventories.
Alternatively, like RoTD, you can taunt away in scripting.
Good Luck at the Bridge
- Sat Jun 08, 2013 1:04 pm
- Forum: General Discussion
- Topic: Mariusnet offline
- Replies: 62
- Views: 23209
Re: Mariusnet offline
So if he sues the transporter to recover the cost of the damage etc, I guess we can expect the server to be on again in 1-2 years plus legal fees.
Good Luck at the Bridge.
Good Luck at the Bridge.
- Fri Jun 07, 2013 4:50 pm
- Forum: General Discussion
- Topic: Is Marius down?
- Replies: 6
- Views: 2019
Re: Is Marius down?
I can't login either.
Good Luck at the Bridge.
Good Luck at the Bridge.
- Mon May 20, 2013 5:12 pm
- Forum: General Discussion
- Topic: evaluation of plugin
- Replies: 8
- Views: 2116
Re: evaluation of plugin
Fury and I played your plug, overall it was good plugin, english descriptions & hints need to be rewritten for clarity and comprehension reasons.
Come online some time and I'll play test it some more with you.
Come online some time and I'll play test it some more with you.
- Wed Apr 17, 2013 8:10 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Public Beta
- Replies: 163
- Views: 134644
Re: Myth II 1.8.0 Public Beta
Broken: Screen shot key is taken over and outputs black screen capture. Also, Screen shot should be mapped to alternate key combo so user can take screen shots with native OS windows' facility.
- Wed Apr 17, 2013 8:06 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Public Beta
- Replies: 163
- Views: 134644
Re: Myth II 1.8.0 Public Beta
2013-04-14 14:24:24 Myth II Build 417 running under Modern Windows 5.010000 ---------------------------------------------- Loading poweruser.txt... OK. DEBUG: Updating monolithic tag cache: Initial count: 26 Number removed: 0 Number added: 2 New count: 28 DEBUG: Adding 11 monolithic tags: small inst...
- Sat Apr 06, 2013 11:58 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Public Beta
- Replies: 163
- Views: 134644
Re: Myth II 1.8.0 Public Beta
Multiplayer checkbox "Allow Old Clients". If unchecked, players on previous versions of the game won't be able to join. bad, bad, bad idea. More segregation of a dwindling game. Still no fixes for canonical, and historically relevant games Clue: Knife in the Dark & Myth Chess. Bad. De...
- Sat Apr 06, 2013 7:14 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Public Beta
- Replies: 163
- Views: 134644
Re: Myth II 1.8.0 Public Beta
All those points I discussed above have been enumerated many times by me. I spoke to Pyro about them multiple times and said so on Hotline. Selective memories. The Clue and Chess games no longer work for two reasons one is scoring related code changes and one is scripting related code changes. What ...
- Sat Apr 06, 2013 1:51 am
- Forum: General Discussion
- Topic: Myth II 1.8.0 Public Beta
- Replies: 163
- Views: 134644
Re: Myth II 1.8.0 Public Beta
Multiplayer checkbox "Allow Old Clients". If unchecked, players on previous versions of the game won't be able to join. bad, bad, bad idea. More segregation of a dwindling game. Still no fixes for canonical, and historically relevant games Clue: Knife in the Dark & Myth Chess. Bad. De...
- Fri Apr 05, 2013 7:27 pm
- Forum: General Discussion
- Topic: The Great Journey II??
- Replies: 9
- Views: 1500
Re: The Great Journey II??
I gave Darth Revan an update to Great Journey II with some novelty features and fixes, I guess we need to publicly shame him into publishing it with a proper relinking to the dtex.
- Tue Jul 12, 2011 9:40 pm
- Forum: General Discussion
- Topic: The 16 Player Limit?
- Replies: 43
- Views: 4571
The 16 Player Limit?
Would be nice to allow more than 16 players on a host. perhaps allow 24?
Peoples and Devs thoughts?
Respectfully submitted.
Peoples and Devs thoughts?
Respectfully submitted.
- Sun Jul 10, 2011 5:43 pm
- Forum: General Discussion
- Topic: and so it begins ... bungie games on ipad
- Replies: 5
- Views: 1008
- Fri Jul 08, 2011 1:34 am
- Forum: Technical Support
- Topic: lagging out of mariusnet lobby etc
- Replies: 4
- Views: 1112
Re: lagging out of mariusnet lobby etc
I encountered this issue when coding myth chat, it appears to be internet related, the client does not natively gracefully handle an interruption in internet service. Essentially mnet sends out a heart beat and your client responds, if this doesn't happen due to internet issues then you get dropped....