Search found 194 matches

by Platinum
Fri Oct 07, 2016 8:44 pm
Forum: General Discussion
Topic: Myth II 1.8.1 Released!
Replies: 25
Views: 21579

Re: Myth II 1.8.1 Released!

So after trying it again, my 1.8.1 B434 has the pixel zoom option and it works fine when I put it on 100% (default is set to "use windows settings"). But I have to do it every time I open Myth because it always forgets what setting I put it on.
by Platinum
Fri Jun 24, 2016 7:15 pm
Forum: General Discussion
Topic: Myth II 1.8.1 Public Beta
Replies: 52
Views: 61045

Re: Myth II 1.8.1 Public Beta

Just installed and tried 1.8.1 for the first time. First thing I noticed is that windowed mode is now huge (as if running a lower screen resolution). If I make it run full screen, most of the screen is cut off. In windowed mode, the bottom 1" of the Myth screen is cut off. When I'm online, I c...
by Platinum
Thu Jun 23, 2016 4:31 pm
Forum: General Discussion
Topic: Myth II 1.8.1 Public Beta
Replies: 52
Views: 61045

Re: Myth II 1.8.1 Public Beta

Just installed and tried 1.8.1 for the first time. First thing I noticed is that windowed mode is now huge (as if running a lower screen resolution). If I make it run full screen, most of the screen is cut off. In windowed mode, the bottom 1" of the Myth screen is cut off. When I'm online, I ca...
by Platinum
Fri Apr 08, 2016 4:04 pm
Forum: Technical Support
Topic: Green Berets 1.2 Issues
Replies: 1
Views: 1664

Green Berets 1.2 Issues

Figured I'd make a thread of a few of the issues surrounding Green Berets v 1.2 So far, I've only found one; 2nd level (Dead Ringer) The A-Team Captain carries 4 incendiary grenades and also 4 C4 plastic explosives. They both shown in inventory on top bar, but only C4 can be used. Is this by design,...
by Platinum
Thu Mar 24, 2016 2:32 pm
Forum: Technical Support
Topic: Normandy 1.9
Replies: 2
Views: 1801

Re: Normandy 1.9

Running DirectX 11 at 1366 x 768 (VSync ON) Starting mesh "1944-D-DAY Omaha beach" with 1 plugin... D-DAY 1944 HR 1.9 Using 1.8.0 gameplay... Error: Data Corrupted in Myth2Code\shapes.c, line #1898: invalid bitmap data for bitmap "" (index 53) of "=WaR-Normandy-Map-col"...
by Platinum
Thu Mar 03, 2016 1:03 am
Forum: Map Making Support
Topic: Unit Health Adjustment/Tagset Plugin
Replies: 8
Views: 4048

Re: Unit Health Adjustment/Tagset Plugin

Tagsets would be fine. One at 0% unit health. 200% unit health, 1000% health, maybe even a couple like 80% or 120% that just change gameplay a little bit and not as drastically as the others.
by Platinum
Thu Mar 03, 2016 12:53 am
Forum: Technical Support
Topic: Normandy 1.9
Replies: 2
Views: 1801

Normandy 1.9

Keeps crashing when I try to load the solo levels. Montebourg works though. Haven't tried playing this plug since I installed 1.8. Is this a known issue or am I missing something? It used to work fine before 1.8 patch.
by Platinum
Wed Feb 24, 2016 12:47 pm
Forum: Map Making Support
Topic: Unit Health Adjustment/Tagset Plugin
Replies: 8
Views: 4048

Re: Unit Health Adjustment/Tagset Plugin

Not really as I'm not familiar with using Fear at all. I want it to be a plugin/feature that everyone can use, and not just to adjust my own. So I'm not sure how that works.
by Platinum
Tue Feb 23, 2016 11:06 pm
Forum: Map Making Support
Topic: Unit Health Adjustment/Tagset Plugin
Replies: 8
Views: 4048

Unit Health Adjustment/Tagset Plugin

If anyone remembers the original Goldeneye 007 game for N64, once you beat the hardest level on the game, it unlocked the 007 mode, where you can adjust the health of the enemies from 10% up to 1000% of the regular health. 10% basically meant any sort of dmg inflicted would cause a casualty to the e...
by Platinum
Tue Feb 23, 2016 10:58 pm
Forum: Map Making Support
Topic: Myth Function Update Proposal
Replies: 0
Views: 4146

Myth Function Update Proposal

Here's a link to the original thread/poll, but I'll also post it here also to get the regulars here attention too. http://forum.gateofstorms.net/viewtopic.php?f=2&t=3118 So I had an idea... Usually I will default to the side that doesn't change the gameplay or make the game easier for people who...
by Platinum
Tue Feb 17, 2015 8:35 pm
Forum: General Discussion
Topic: B424 vs B427
Replies: 3
Views: 1337

Re: B424 vs B427

So question... a few years ago... not sure which patch was active then, maybe 1.7? But you used to be able to find certain spots in maps like Trow or Hvergilmir, where you could completely submerge a trow under water. Or even sink a dwarf in Acts of Cruelty (I think this one still works though), but...
by Platinum
Sat Feb 14, 2015 8:44 pm
Forum: General Discussion
Topic: B424 vs B427
Replies: 3
Views: 1337

B424 vs B427

I just recently updated to the B427 patch for Myth 1.8. Is there a list of changes from 424 to 427? I'd like to see what the fuss is all about and if I can test out the differences. Thank you.
by Platinum
Sun Jan 11, 2015 10:44 pm
Forum: General Discussion
Topic: Windows 8.1 Adaptive Brightness
Replies: 5
Views: 1617

Re: Windows 8.1 Adaptive Brightness

Ah I just did that. I'll see if that helps thanks. I did it a while ago, looks like it reverted with the never ending auto updates.
by Platinum
Sun Jan 11, 2015 7:50 pm
Forum: General Discussion
Topic: Windows 8.1 Adaptive Brightness
Replies: 5
Views: 1617

Re: Windows 8.1 Adaptive Brightness

Sorry but its not just a Myth-isolated issue. Its the computer itself. Switching between browser tabs you can see the screen INSTANTLY either brightens or darkens depending on the background colors.
by Platinum
Sun Jan 11, 2015 2:49 pm
Forum: General Discussion
Topic: Windows 8.1 Adaptive Brightness
Replies: 5
Views: 1617

Windows 8.1 Adaptive Brightness

Anyone have Windows 8 on their laptop and/or desktop and have issues with the screen brightening and dimming based on the background color of the screen you are on? I.e. on a white screen, the screen gets brighter automatically, and with a screen with dark colors, it gets dimmer. I have DISABLED &qu...