Search found 194 matches
- Fri Oct 07, 2016 8:44 pm
- Forum: General Discussion
- Topic: Myth II 1.8.1 Released!
- Replies: 25
- Views: 21579
Re: Myth II 1.8.1 Released!
So after trying it again, my 1.8.1 B434 has the pixel zoom option and it works fine when I put it on 100% (default is set to "use windows settings"). But I have to do it every time I open Myth because it always forgets what setting I put it on.
- Fri Jun 24, 2016 7:15 pm
- Forum: General Discussion
- Topic: Myth II 1.8.1 Public Beta
- Replies: 52
- Views: 61045
Re: Myth II 1.8.1 Public Beta
Just installed and tried 1.8.1 for the first time. First thing I noticed is that windowed mode is now huge (as if running a lower screen resolution). If I make it run full screen, most of the screen is cut off. In windowed mode, the bottom 1" of the Myth screen is cut off. When I'm online, I c...
- Thu Jun 23, 2016 4:31 pm
- Forum: General Discussion
- Topic: Myth II 1.8.1 Public Beta
- Replies: 52
- Views: 61045
Re: Myth II 1.8.1 Public Beta
Just installed and tried 1.8.1 for the first time. First thing I noticed is that windowed mode is now huge (as if running a lower screen resolution). If I make it run full screen, most of the screen is cut off. In windowed mode, the bottom 1" of the Myth screen is cut off. When I'm online, I ca...
- Fri Apr 08, 2016 4:04 pm
- Forum: Technical Support
- Topic: Green Berets 1.2 Issues
- Replies: 1
- Views: 1664
Green Berets 1.2 Issues
Figured I'd make a thread of a few of the issues surrounding Green Berets v 1.2 So far, I've only found one; 2nd level (Dead Ringer) The A-Team Captain carries 4 incendiary grenades and also 4 C4 plastic explosives. They both shown in inventory on top bar, but only C4 can be used. Is this by design,...
- Thu Mar 24, 2016 2:32 pm
- Forum: Technical Support
- Topic: Normandy 1.9
- Replies: 2
- Views: 1801
Re: Normandy 1.9
Running DirectX 11 at 1366 x 768 (VSync ON) Starting mesh "1944-D-DAY Omaha beach" with 1 plugin... D-DAY 1944 HR 1.9 Using 1.8.0 gameplay... Error: Data Corrupted in Myth2Code\shapes.c, line #1898: invalid bitmap data for bitmap "" (index 53) of "=WaR-Normandy-Map-col"...
- Thu Mar 03, 2016 1:03 am
- Forum: Map Making Support
- Topic: Unit Health Adjustment/Tagset Plugin
- Replies: 8
- Views: 4048
Re: Unit Health Adjustment/Tagset Plugin
Tagsets would be fine. One at 0% unit health. 200% unit health, 1000% health, maybe even a couple like 80% or 120% that just change gameplay a little bit and not as drastically as the others.
- Thu Mar 03, 2016 12:53 am
- Forum: Technical Support
- Topic: Normandy 1.9
- Replies: 2
- Views: 1801
Normandy 1.9
Keeps crashing when I try to load the solo levels. Montebourg works though. Haven't tried playing this plug since I installed 1.8. Is this a known issue or am I missing something? It used to work fine before 1.8 patch.
- Wed Feb 24, 2016 12:47 pm
- Forum: Map Making Support
- Topic: Unit Health Adjustment/Tagset Plugin
- Replies: 8
- Views: 4048
Re: Unit Health Adjustment/Tagset Plugin
Not really as I'm not familiar with using Fear at all. I want it to be a plugin/feature that everyone can use, and not just to adjust my own. So I'm not sure how that works.
- Tue Feb 23, 2016 11:06 pm
- Forum: Map Making Support
- Topic: Unit Health Adjustment/Tagset Plugin
- Replies: 8
- Views: 4048
Unit Health Adjustment/Tagset Plugin
If anyone remembers the original Goldeneye 007 game for N64, once you beat the hardest level on the game, it unlocked the 007 mode, where you can adjust the health of the enemies from 10% up to 1000% of the regular health. 10% basically meant any sort of dmg inflicted would cause a casualty to the e...
- Tue Feb 23, 2016 10:58 pm
- Forum: Map Making Support
- Topic: Myth Function Update Proposal
- Replies: 0
- Views: 4146
Myth Function Update Proposal
Here's a link to the original thread/poll, but I'll also post it here also to get the regulars here attention too. http://forum.gateofstorms.net/viewtopic.php?f=2&t=3118 So I had an idea... Usually I will default to the side that doesn't change the gameplay or make the game easier for people who...
- Tue Feb 17, 2015 8:35 pm
- Forum: General Discussion
- Topic: B424 vs B427
- Replies: 3
- Views: 1337
Re: B424 vs B427
So question... a few years ago... not sure which patch was active then, maybe 1.7? But you used to be able to find certain spots in maps like Trow or Hvergilmir, where you could completely submerge a trow under water. Or even sink a dwarf in Acts of Cruelty (I think this one still works though), but...
- Sat Feb 14, 2015 8:44 pm
- Forum: General Discussion
- Topic: B424 vs B427
- Replies: 3
- Views: 1337
B424 vs B427
I just recently updated to the B427 patch for Myth 1.8. Is there a list of changes from 424 to 427? I'd like to see what the fuss is all about and if I can test out the differences. Thank you.
- Sun Jan 11, 2015 10:44 pm
- Forum: General Discussion
- Topic: Windows 8.1 Adaptive Brightness
- Replies: 5
- Views: 1617
Re: Windows 8.1 Adaptive Brightness
Ah I just did that. I'll see if that helps thanks. I did it a while ago, looks like it reverted with the never ending auto updates.
- Sun Jan 11, 2015 7:50 pm
- Forum: General Discussion
- Topic: Windows 8.1 Adaptive Brightness
- Replies: 5
- Views: 1617
Re: Windows 8.1 Adaptive Brightness
Sorry but its not just a Myth-isolated issue. Its the computer itself. Switching between browser tabs you can see the screen INSTANTLY either brightens or darkens depending on the background colors.
- Sun Jan 11, 2015 2:49 pm
- Forum: General Discussion
- Topic: Windows 8.1 Adaptive Brightness
- Replies: 5
- Views: 1617
Windows 8.1 Adaptive Brightness
Anyone have Windows 8 on their laptop and/or desktop and have issues with the screen brightening and dimming based on the background color of the screen you are on? I.e. on a white screen, the screen gets brighter automatically, and with a screen with dark colors, it gets dimmer. I have DISABLED &qu...