Search found 418 matches
- Fri Jan 02, 2009 6:58 am
- Forum: General Discussion
- Topic: 1.7 stuff
- Replies: 65
- Views: 12666
can we hear that in the lamens english version lank LOL. because of the way myth works, it would be remarkably complicated to implement - and it would open up an avenue for abuse by people outside the game to cause lag for players inside the game (by flooding the host with requests to see into the ...
- Wed Dec 31, 2008 8:00 pm
- Forum: General Discussion
- Topic: 1.7 stuff
- Replies: 65
- Views: 12666
luckily the observer movement of clients aren't sent to the host, but the host would have to distribute a film of the level to the current time (which the passive viewers would have to play at 16x speed to get up to date) and distribute player commands (and possibly chat) continuously to the possibl...
- Tue Dec 30, 2008 10:33 pm
- Forum: General Discussion
- Topic: If you could choose...
- Replies: 19
- Views: 2834
- Sun Dec 28, 2008 9:58 pm
- Forum: General Discussion
- Topic: The Myth 3 Avatara
- Replies: 15
- Views: 1979
- Thu Nov 27, 2008 5:39 pm
- Forum: General Discussion
- Topic: The upcoming zombie apocolypse
- Replies: 70
- Views: 8019
- Mon Nov 17, 2008 8:36 pm
- Forum: Map Making Support
- Topic: Headshot sequence
- Replies: 9
- Views: 1680
- Sun Oct 12, 2008 6:41 am
- Forum: Technical Support
- Topic: replays
- Replies: 9
- Views: 1630
- Sat Sep 27, 2008 12:00 am
- Forum: General Discussion
- Topic: Random obscure stuff
- Replies: 19
- Views: 2656
- Fri Sep 05, 2008 8:15 pm
- Forum: Map Making Support
- Topic: Attacks appearing on the attacker
- Replies: 4
- Views: 1017
Re: Attacks appearing on the attacker
So I've got this unit that is attacking groups of troops from a distance. The attack makes quite a big local projectile group for the effect I want, and it uses a really low recovery/high repetition rate like the mahir melee attack. Just about every time the enemy units die, this attacker's attack ...
- Wed Aug 13, 2008 2:50 am
- Forum: Technical Support
- Topic: Myth 2 has grayed "New game"!?
- Replies: 7
- Views: 1388
- Thu Jul 24, 2008 10:06 pm
- Forum: Technical Support
- Topic: [bug?] Duff can't throw
- Replies: 2
- Views: 822
without having seen the film, a possible cause is that ranged units leading their targets don't take the vertical component of motion into account. so i suspect if the ghols were moving on flat ground and the dwarf were at the same elevation relative to them, it would have thrown with the same traje...
- Tue Jul 22, 2008 11:31 pm
- Forum: Technical Support
- Topic: Trouble running 1.6, need advice.
- Replies: 2
- Views: 864
- Mon Jul 14, 2008 7:46 am
- Forum: General Discussion
- Topic: New animated avatars for years
- Replies: 3
- Views: 878
- Wed May 14, 2008 5:03 pm
- Forum: General Discussion
- Topic: Myth II: Soulblighter just some fyi and food for thought
- Replies: 18
- Views: 4805
- Sun May 11, 2008 6:16 pm
- Forum: Tain General Discussion
- Topic: Retreat Glitch
- Replies: 16
- Views: 7155