Search found 2841 matches
- Sun Dec 17, 2017 3:21 am
- Forum: Map Making Support
- Topic: Overrides Monster Collection
- Replies: 3
- Views: 19340
Re: Overrides Monster Collection
That setting can be found in the Artifact tags. Check in Oak as it has it while Fear, if I recall was not updated since Oak was absorbing it.
- Sat Dec 09, 2017 9:05 pm
- Forum: Technical Support
- Topic: Zoom/unit control bug
- Replies: 2
- Views: 2532
Re: Zoom/unit control bug
Do you still have this issue? The max zoom in game is not the same as in films/replays. In the films you can zoom out more. As for controlling units, does this mean you can't make them do anything?
- Sat Dec 09, 2017 8:56 pm
- Forum: Technical Support
- Topic: Is it possible to make dedicated servers?
- Replies: 1
- Views: 2154
Re: Is it possible to make dedicated servers?
You could still play through IP address just like a LAN game. Go to Multiplayer Game and click on "Other". Click OK. You can create a host. Have those you wish to play with you join you. If you are on a LAN the game will appear int he list on the right for them. If you are not on a LAN, th...
- Tue Oct 11, 2016 7:59 pm
- Forum: General Discussion
- Topic: Sir Mauriac's Tale lost to the ages?
- Replies: 5
- Views: 3243
Re: Sir Mauriac's Tale lost to the ages?
As Julio says, you can still play Myth TFL through TCP/IP if you know the IP of the other player hosting. It has been a while, but I thought you could play custom maps in single player. What version of TFL are you running. The last Bungie version was 1.3, but Project Magma's last version was 1.5. Yo...
- Sun Oct 02, 2016 2:03 pm
- Forum: Technical Support
- Topic: Errors in the Stats of Myth and Myth II
- Replies: 4
- Views: 2717
Re: Errors in the Stats of Myth and Myth II
This is due to the way the Thrall are marked in the map. They are marked as "uncontrollable", so the game won't add them as killed by the player due to this setting. For Twice Born, it is the opposite, units that were once uncontrollable are controllable causing them to count in the stats....
- Tue Jun 14, 2016 10:42 pm
- Forum: Technical Support
- Topic: New beta incredibly buggy
- Replies: 3
- Views: 2731
Re: New beta incredibly buggy
-'running ghol' didn't trigger soulblighter's response on A murder of Crows This is unrelated to the 1.8.1 beta as it has to do with how Bungie scripted the level. Not always obvious because players tend to kill the ghols before they get to Soulblighter. However on the rare occasion it happens, the...
- Sun May 22, 2016 5:17 pm
- Forum: General Discussion
- Topic: female devil andariel from game diablo 2
- Replies: 8
- Views: 5275
Re: female devil andariel from game diablo 2
That person just copied part of your old post, Julio. I think it is just a spambot that does not work well.
- Tue May 03, 2016 2:07 pm
- Forum: Map Making Support
- Topic: Unit/scenery/model gallery
- Replies: 14
- Views: 12180
Re: Unit/scenery/model gallery
No I did not.
- Tue May 03, 2016 10:27 am
- Forum: Technical Support
- Topic: windows 10 installation from cd not working
- Replies: 4
- Views: 3685
Re: windows 10 installation from cd not working
I haven't installed Myth on a Windows 10 PC, but you can still do a manual install. First create a "Myth II" folder where ever your installation is meant to go like "Program Files (x86)" or other place. Then open up the CD and copy/paste the "tags" folder from the CD in...
- Tue May 03, 2016 10:20 am
- Forum: Map Making Support
- Topic: Unit/scenery/model gallery
- Replies: 14
- Views: 12180
Re: Unit/scenery/model gallery
But he has been on the hotline within the past few weeks.GodzFire wrote:Soulblaster hasn't been around for years.
- Wed Apr 27, 2016 8:57 am
- Forum: Map Making Support
- Topic: Well . . . Who Dare!
- Replies: 5
- Views: 3802
Re: Well . . . Who Dare!
I think all 4 of those accounts before your post MAIK, are spambots. Just look at their posts and they don't make sense.
- Sun Apr 17, 2016 8:44 pm
- Forum: General Discussion
- Topic: Headless Autohost
- Replies: 1
- Views: 1681
Re: Headless Autohost
Sorry for the late reply, but currently there is no headless autohost option. Someone had interest in adding it to Myth but it was a lot of work and they didn't get far. There is however progress on a feature that will help with the problem of lack of hosts. No idea when it will be ready, but progre...
- Sun Apr 17, 2016 4:08 pm
- Forum: Technical Support
- Topic: The Seventh God - TSG Tagset v1.4 Issue
- Replies: 13
- Views: 5719
Re: The Seventh God - TSG Tagset v1.4 Issue
Sorry for the late reply. I've been busy. I couldn't find my copy of the TSG plugins so I just went to the Tain and downloaded it. I am able to load maps from it and therefore the tagset works. As for the checksums for the zip file, they do not match as the file from the Tain's redirect is "The...
- Mon Mar 21, 2016 2:06 am
- Forum: Technical Support
- Topic: The Seventh God - TSG Tagset v1.4 Issue
- Replies: 13
- Views: 5719
Re: The Seventh God - TSG Tagset v1.4 Issue
When you say did not work, do you mean the campaign failed to load? I don't know another download source for that plugin. I will see if I still have it in this computer and check if it runs.ShackletonEH wrote:I tired to load the campaign and let it load the tagset automatically but that did not work either.
- Sun Mar 20, 2016 11:15 am
- Forum: General Discussion
- Topic: Combined Campaign?
- Replies: 1
- Views: 1638
Re: Combined Campaign?
No, it hasn't been discussed. It would involve a lot of work just to port Myth 3. Some aspects of Myth 3 can't be ported over as they would need to be removed or Myth 2 would need upgrades to be compatible with those parts. In the end of the day, it wouldn't be that different than just loading 3 sep...