Search found 747 matches
- Mon May 11, 2015 9:29 am
- Forum: General Discussion
- Topic: A desire for the back story of The Seventh God
- Replies: 24
- Views: 37306
Re: A desire for the back story of The Seventh God
As far as I know, the only connection that TSG makes to the lore of the original Myth games is in the flavor texts of the various Dwarf units. I can't recall the exact details and I don't have those flavor texts extracted at the moment, but from what I remember, they mention that the Dwarves immigra...
- Fri Mar 06, 2015 1:19 pm
- Forum: Map Making Support
- Topic: I need Tree's
- Replies: 7
- Views: 3408
Re: I need Tree's
Carlinho's Lost Kingdoms plugin has crocodiles, if that would work for your map.
- Fri Feb 20, 2015 9:22 pm
- Forum: General Discussion
- Topic: I summon Graydon
- Replies: 11
- Views: 3464
Re: I summon Graydon
He shows up on AIM pretty often. I talked to him a bunch last year, and he was working on mapping at the time. It's been a few months though.
- Fri Feb 20, 2015 9:21 pm
- Forum: General Discussion
- Topic: "The Dark Approaches..." (Laws of Evil teasers/discussion)
- Replies: 51
- Views: 71343
- Wed Nov 12, 2014 1:20 pm
- Forum: General Discussion
- Topic: Myth , The Fallen Souly
- Replies: 6
- Views: 2133
Re: Myth , The Fallen Souly
Hey, long time no see!
- Thu Sep 25, 2014 5:13 pm
- Forum: Map Making Support
- Topic: recover Mesh
- Replies: 4
- Views: 2518
Re: recover Mesh
I'm pretty confused as to what you actually did. If you created a new mesh tag, then it's not the same one. You would change the name of the mesh by editing the existing tag, not creating a new one. If you deleted the old one and then made the new one, then your old one is gone and you can't get it ...
- Mon Sep 08, 2014 3:23 pm
- Forum: Map Making Support
- Topic: What remained of the Greek Plugin
- Replies: 7
- Views: 5287
Re: What remained of the Greek Plugin
Really beautiful stuff.
- Thu Sep 04, 2014 4:35 pm
- Forum: General Discussion
- Topic: Deadhold
- Replies: 97
- Views: 142021
Re: Deadhold
Awesome!
- Fri Jul 18, 2014 12:22 pm
- Forum: General Discussion
- Topic: where have all the heroes gone?
- Replies: 9
- Views: 3154
Re: where have all the heroes gone?
Still mapmaking, though not super active online. See a couple of threads down.
- Fri Jul 04, 2014 12:21 pm
- Forum: General Discussion
- Topic: [Upcoming] Phantom Hounds: Haunted Heart
- Replies: 9
- Views: 3765
Re: [Upcoming] Phantom Hounds: Haunted Heart
Haha, yeah, sorry :facepalm: We've even got some dtex work on Gray's map, too. I've just never been one of those gamers who cares about graphics (unless it's good pixel art). Myth has always looked fine to me, and my computer's fairly low-powered, so I mostly just run in software except when I go to...
- Thu Jul 03, 2014 8:44 am
- Forum: General Discussion
- Topic: [Upcoming] Phantom Hounds: Haunted Heart
- Replies: 9
- Views: 3765
Re: [Upcoming] Phantom Hounds: Haunted Heart
Like the first campaign, it uses many existing multiplayer maps. The names you're looking for are Alzruic Epoch (level 1), Shuffle (level 2), Under Muirthemne (level 4), and The Gauntlet (level 5). The one that looks like Muirthemne is completely new by Graydon, and the last level is modified by Gra...
- Wed Jul 02, 2014 8:51 pm
- Forum: General Discussion
- Topic: [Upcoming] Phantom Hounds: Haunted Heart
- Replies: 9
- Views: 3765
[Upcoming] Phantom Hounds: Haunted Heart
"The Captain emerged from the Avatara’s tent half an hour ago, with new orders. He could say little about them, save for our destination. We are being sent to a place that none of us has ever seen, but which lives in each of our hearts as though it were home. We are going to the haunted heart...
- Fri Jun 06, 2014 3:57 pm
- Forum: Map Making Support
- Topic: MATH Actions
- Replies: 3
- Views: 2203
Re: MATH Actions
Awesome, thanks! I'll get caught up on all these 1.8 features sooner or later. Anything else you've personally found to be super useful? I noticed the Reboot Action param in Mungers, which seems like it's got some great potential (recycling Platoons, for instance).
- Fri Jun 06, 2014 3:53 pm
- Forum: Map Making Support
- Topic: Subtract Monster Lists
- Replies: 3
- Views: 2202
Re: Subtract Monster Lists
Yeah, I got the basic intent of the parameter, but I'm a bit confused by implementation. It sounds like it is designed to take two pre-defined lists and create a new one from them, rather than actively removing monsters from an already existing subject list? So basically you link to a subj and obj l...
- Fri Jun 06, 2014 1:21 pm
- Forum: Map Making Support
- Topic: MATH Actions
- Replies: 3
- Views: 2203
MATH Actions
Hey all. Are there any tutorials or other good sources of information on how to use the new Math and Query Unit actions, and what sort of things they're good for?
Also, what is Unit Indicator, and why is it a separate MA when all its flags are also in Unit Control?
Also, what is Unit Indicator, and why is it a separate MA when all its flags are also in Unit Control?