Whoot! I made it into the comics!
How did you know I was a smoker?
Search found 203 matches
- Fri Nov 16, 2012 3:34 pm
- Forum: General Discussion
- Topic: OMGWTF #38
- Replies: 33
- Views: 5423
- Fri Nov 16, 2012 3:31 pm
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though ;) Kind of reminds me of Xena. Unless you have some necro tendencies or really dislike Lucy Lawless, I am guessing you meant that the other way around? e.g. "She's not as hot in M...
- Fri Nov 16, 2012 5:34 am
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
I am thinking that making a base model for each unit very simple would do the trick, nothing too fancy and that way the textures will show up real nice. I do have the animations and everything working in 3DS Max that I could get a real feel for what each animation would be.... also, as an after thou...
- Thu Nov 15, 2012 5:11 am
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing. Since they are designed as 3D most all of the sequences hav...
- Tue Nov 13, 2012 7:56 pm
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
Ill take a look at the M3 models and see what I can do. If I recall correctly they are in 3DSMax... if so they should be rather easy to convert since 3DS Max models are compatable with the other 3D programs I am used to. I work in retial and as some of you may know it is going to be a rough month an...
- Tue Nov 13, 2012 4:36 pm
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
You would have to be more specific. The M3 models are really poor but can be improved without too much effort. Fortuantly their CMaps are rather well done where as their polycount is very low... which is an easy fix. I actually had not considered making new units based on the M3 ones. Was there spec...
- Tue Nov 13, 2012 4:11 pm
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
On a side note with new models I would like to point out that as a previous ProjectMagma member I do actually hold the original M2 models in hand. Unfortunately they are nothing but crap and even attempts to bring them back to life are a meaningless effort that causes more pain than joy. Fortunately...
- Tue Nov 13, 2012 3:45 pm
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Re: Road is back
Everything Myth should be free. Yes if I was to make models they would all be free for all to use. The idea came when someone in the Myth community made a website that detailed all of the 3rd party models... forgot who made it, if someone could post who did that it would be much appreciated. The ide...
- Tue Nov 13, 2012 12:49 pm
- Forum: General Discussion
- Topic: Road is back
- Replies: 67
- Views: 9225
Road is back
some simple facts: :arrow: Road left the community based on the lack of availability to hosting games. :arrow: Road became obsessed with 3D applications. :arrow: Road was offered an opportunity to develop 3D models for a failed project. :arrow: Road saw what new advancements are in production and fe...
- Tue Nov 06, 2012 3:11 am
- Forum: General Discussion
- Topic: and now for something completely different...
- Replies: 10
- Views: 3506
Re: and now for something completely different...
Looks promising!
Cool looking duffs too!
Cool looking duffs too!
- Sat Nov 03, 2012 8:39 pm
- Forum: General Discussion
- Topic: LOL Iron!
- Replies: 49
- Views: 14588
Re: Just a few things to say here . . .
4: Road, i really appreciate your calm demeanor, realistic outlook on all of this, and your non-inflamatory responses. I sincerly hope you find a *road* into making models, creating art, or any other aspect that intersets you, for some major gaming company sOOnâ„¢. I would, however, suggest you los...
- Fri Nov 02, 2012 7:32 pm
- Forum: General Discussion
- Topic: Myth Kickstarter Project
- Replies: 195
- Views: 50061
Re: Myth Kickstarter Project
Ooga's catchphrase; "You don't have the facts" Road, I think its plain and simple, You guys are not the ones we want to make it. I'll say it. Of course not. Your mates have ruined their reps around here and going on this everlasting crusade for a Myth 4 (6+ years.. really?) Passionate? I ...
- Fri Nov 02, 2012 7:21 pm
- Forum: General Discussion
- Topic: Myth Kickstarter Project
- Replies: 195
- Views: 50061
Re: Myth Kickstarter Project
heh, none of those comments answered my questions.
- Fri Nov 02, 2012 5:40 pm
- Forum: General Discussion
- Topic: Myth Kickstarter Project
- Replies: 195
- Views: 50061
Re: Myth Kickstarter Project
Whao..lol, great PR there OOgaz. Ok, what if RTG did succeed? Would it effect what Myth2 is now? What if what we are doing is actually drawing in more players? Wouldnt we all want the players to decide what they want to play? If nothing else we are drawing allot of attention to the game itself... ba...
- Fri Nov 02, 2012 3:23 pm
- Forum: General Discussion
- Topic: Myth Kickstarter Project
- Replies: 195
- Views: 50061
Re: Myth Kickstarter Project
Can someone lock this thread mb, let it die :) Well the KS is over and the conversation is out of text a tiny bit. Could always start a new thread if people wanted to discuss some of the other issues at length. Re: the assumption that Magma would have no problem with Ooga and Ren using their work o...