Search found 1046 matches

by Melekor
Mon Aug 16, 2021 12:17 am
Forum: Technical Support
Topic: Myth 2 halts at black screen
Replies: 17
Views: 55621

Re: Myth 2 halts at black screen

In that log, it looks like you were able to play successfully quite a few times before it crashed. But in your OP it sounds like it usually crashes right away when you start the game? Can you post a log from a crash where it happens right away? Since the integrity check passed, I'm fairly clueless t...
by Melekor
Sun Aug 15, 2021 11:17 pm
Forum: General Discussion
Topic: Myth II 1.8.4 Released!
Replies: 37
Views: 103344

Re: Myth II 1.8.4 Released!

Not sure how this could have slipped in at the last minute, but I've temporarily disabled the download until the chat thing is patched.
by Melekor
Sun Aug 15, 2021 1:19 pm
Forum: Technical Support
Topic: Myth 2 halts at black screen
Replies: 17
Views: 55621

Re: Myth 2 halts at black screen

That is a very unusual type of crash, I've actually never seen it before. Can you post your entire log instead of just the last few lines? My first thought is that you should do a data integrity check as described here: http://tain.totalcodex.net/forum/viewtopic.php?f=4&t=6618 If your game files...
by Melekor
Fri Aug 06, 2021 5:03 pm
Forum: General Discussion
Topic: Myth II 1.8.4 Beta 2 [Updated]
Replies: 10
Views: 16131

Re: Myth II 1.8.4 Beta 2 [Updated]

OOS film from hmp
same game not OOS: http://gateofstorms.net/games/353076/

EDIT: This will be fixed for final. (-Myrd)
by Melekor
Wed Aug 04, 2021 3:16 pm
Forum: General Discussion
Topic: IRC
Replies: 4
Views: 11439

Re: IRC

I don't know of any Myth IRC channels, but there are these fairly big discord channels:

mapmaking: https://discord.gg/pQRGKB3S
myrgard: https://discord.gg/aJXf4qPT
by Melekor
Mon Jul 26, 2021 5:38 pm
Forum: General Discussion
Topic: Myth II 1.8.4 Beta 2 [Updated]
Replies: 10
Views: 16131

Re: Myth II 1.8.4 Beta

How long will this beta run for? I would like to submit a new version of WWII Heroes, but it will require 1.8.4. Should I hold off until the final release? Beta will run until August 16, and then the final will be made available. The new artifact flag isn't going to change between now and then (unl...
by Melekor
Sat Jul 10, 2021 11:50 am
Forum: Technical Support
Topic: HOW TO PROPERLY INSTALL AND UPDATE MYTH 2 (Mac & PC)
Replies: 6
Views: 35484

Re: HOW TO PROPERLY INSTALL AND UPDATE MYTH 2 (Mac & PC)

Unstickying since the info is outdated and image links are broken
by Melekor
Sat Jul 10, 2021 11:44 am
Forum: Technical Support
Topic: Loathing help
Replies: 3
Views: 8656

Re: Loathing help

Use regedit to delete or edit the saved positions.

Deleting will cause the values to be reset to default. You can just delete the entire WinLoathing folder to reset everything.

See attached pic.
by Melekor
Mon Jun 14, 2021 6:26 pm
Forum: Map Making Support
Topic: Projectile Problems
Replies: 2
Views: 8508

Re: Projectile Problems

Instead of deleting you could post the solution, it might be helpful to others.
by Melekor
Sat Dec 19, 2020 4:31 pm
Forum: Technical Support
Topic: The Server Does Not Allow Guests
Replies: 1
Views: 7998

Re: The Server Does Not Allow Guests

You will need to log in via steam here:

http://gateofstorms.net/account/

see also the FAQ: http://gateofstorms.net/faq/
by Melekor
Mon Nov 16, 2020 3:41 am
Forum: General Discussion
Topic: Forum Migration
Replies: 8
Views: 17454

Re: Forum Migration

Hey TZ, if you know how to do styles, do you think you could get the MagmaRed style working?
by Melekor
Fri Oct 30, 2020 4:17 pm
Forum: General Discussion
Topic: Forum Migration
Replies: 8
Views: 17454

Re: Forum Migration

I extracted the old styles from a backup. [attached]

The old files are for 3.0.4
The current forum is 3.3.1

Hopefully we can get this ported over.
by Melekor
Tue Oct 13, 2020 2:28 am
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 119210

Re: Myth 1&2 AI Upscale Future Attemt

Could it be automated through Oak (maybe in some future)? I mean, it's just simple coordinates change. ESRGAN or any AI network are working on fixed scale (4x, 6x, 8x), so all of the sprites change is arithmetic process: objects scale factors divided by 4. Sequences coordinates multiplied by 4. May...
by Melekor
Mon Oct 12, 2020 6:36 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 119210

Re: Myth 1&2 AI Upscale Future Attemt

This is an issue of alignment, not scale. When you replace the bitmaps, they still keep the old alignment and bounding box, which makes no sense if the resolution has changed. You would have to use the sequence editor to manually adjust this. Do you have any kind of instruction/manual for exactly t...
by Melekor
Sun Oct 11, 2020 6:28 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 119210

Re: Myth 1&2 AI Upscale Future Attemt

I found one nasty bug in Oak I load textures for granary in RAW format But for some reason Oak decided that two textures are in RLE format. And they are bugged ingame I tried resave them several times, tried to convert them in Oak, even converted them to RLE bitmap and tried to load. Nothing helps....