That would be unfortunate as it is the last venue for free, open access to all Myth clients and Aleph One.vinylrake wrote:OoH played on mnet on Saturday night it was working fine then. RIP mariusnet?
Search found 440 matches
- Sat Sep 14, 2013 3:45 pm
- Forum: General Discussion
- Topic: MariusNET vaporized?
- Replies: 8
- Views: 1837
Re: MariusNET vaporized?
- Fri Sep 13, 2013 12:07 am
- Forum: General Discussion
- Topic: MariusNET vaporized?
- Replies: 8
- Views: 1837
MariusNET vaporized?
Can not access or login to server.
- Fri Aug 30, 2013 10:16 pm
- Forum: General Discussion
- Topic: Ratings and comments
- Replies: 9
- Views: 1609
Re: Ratings and comments
Game-theoretic voting systems are particularly confusing when it comes to online algorithms. A well-tuned network setup holds the key to a useful performance analysis. The issues involving Myth plugin ratings have been a popular topic amongst the community since the days of the Mill. Until recently ...
- Thu Aug 29, 2013 7:21 pm
- Forum: General Discussion
- Topic: 1.8 IS UNPLAYABLE PIECE OF GARBAGE
- Replies: 7
- Views: 2292
Re: 1.8 IS UNPLAYABLE PIECE OF GARBAGE
It is actually an encoded anagram message for a dead drop:
F: 1.8 NARC Bagels Payable IOU Rag Sofa Piece
F: 1.8 NARC Bagels Payable IOU Rag Sofa Piece
- Thu Aug 29, 2013 7:03 pm
- Forum: General Discussion
- Topic: My latest video... never before seen dorf trick :)
- Replies: 4
- Views: 1536
Re: My latest video... never before seen dorf trick :)
40oz cleaver, jman root, stoned trow, this.
- Fri Jun 14, 2013 6:12 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
(1) The coop toggle exploit doesn't work anymore, and crashes. My response: The crash will be fixed for the next version. If the ability to play coop maps as multi and vice versa is a legitimate feature, it should have a legitimate way to toggle it, instead of relying on a bug in the UI. We can dis...
- Fri Jun 14, 2013 4:34 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
It is not what I want there are things some of you have said that are untrue and hypberbolic. You are putting the cart before the horse, in Myrd's reply. Crikey, Every time I find a bug these days you jump on me for not finding it sooner, guess what, I REPORT IT AS SOON AS I FIND IT. Also, I have ma...
- Fri Jun 14, 2013 3:51 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
Pyro, what a bunch of nonsense.
Look at the thread:
http://tain.totalcodex.net/forum/viewto ... f=2&t=6240
Actually read it, your memory of events is flawed.
Again your reply is more discussion about me, why? I guess to not really address the issue about MYTH. I am done, bye.
Look at the thread:
http://tain.totalcodex.net/forum/viewto ... f=2&t=6240
Actually read it, your memory of events is flawed.
Again your reply is more discussion about me, why? I guess to not really address the issue about MYTH. I am done, bye.
- Fri Jun 14, 2013 1:39 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
Ending every sentence with bad. Bad. Just one example of a hostile sounding report from you.. your use of ALL CAPS tends to come off as ANGRY as well. Anyways.. can't we just get along? Do you have anything to say to my long post above where I tried to constructively address your concerns? Your cla...
- Fri Jun 14, 2013 3:57 am
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
It would be nice if you could be a little more friendly though, all of your reports come across as kinda angry and hostile. Yeah, I think this is why Mel/Myrd reply to you the way they do, Capital. Like that one post of yours in one of the public betas when you went off in a rant about some bug tha...
- Fri Jun 14, 2013 1:52 am
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
Well, good job for not raising the issue until we released 1.8. Now you'll just have to live with it until the next update. Next time, maybe try the public betas. ... Same response from Melekor when i reported other things when i came back from being away many months to comment. No sense in reporti...
- Fri Jun 14, 2013 12:41 am
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
You're spamming clicks into the UI to confuse it and make it do something it isn't supposed to do. That's practically the definition of an exploit. Why do you need to load multiple non-tagset plugins? What are you trying to accomplish? THIS IS NOT A BUG. You have made a bug with 1.8 by now crashing...
- Thu Jun 13, 2013 8:36 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
This is not an exploit, it has been myth since TFL. It just not documented feature which has been broken.
Re plugins, tagsets aren't plugins, so behaviour of enabling multiple plugs has been (perma) lost w/ 1.8 UI changeover.
Re plugins, tagsets aren't plugins, so behaviour of enabling multiple plugs has been (perma) lost w/ 1.8 UI changeover.
- Thu Jun 13, 2013 7:00 pm
- Forum: General Discussion
- Topic: Mariusnet offline
- Replies: 62
- Views: 23046
Re: Mariusnet offline
PPE that sucks that someone bashed the server and stole drives.
I look forward to the return of MariusNET!
I look forward to the return of MariusNET!
- Thu Jun 13, 2013 6:58 pm
- Forum: General Discussion
- Topic: Myth II 1.8.0 Final
- Replies: 97
- Views: 40740
Re: Myth II 1.8.0 Final
I have done this in the past no problem, hold down arrow key in title box and switch between coop/multi screens. Then when coop mode gets enabled for a multi player map play it... It could be bc the hosting screen has been messed with since 1.7.2 also you can not enable Multiple plugins at the same ...