Search found 101 matches

by £N
Thu Jan 31, 2008 2:37 am
Forum: General Discussion
Topic: Armageddon Universe Revolution Final Release
Replies: 2
Views: 1099

It really feels like there are separate, distinct stages; the compulsory mazz stage, with thrall and wights at the beginning; the 'things-are-starting-to-get-hairy' stage, when you cross the first bridge until you cross the second bridge and start making your way down to the bottom of the mesh; and ...
by £N
Tue Jan 22, 2008 2:32 am
Forum: Map Making Support
Topic: Munitions factory CWR civil war reloaded preview
Replies: 84
Views: 51628

Come on hotline and request some testers! I'm sure you can pick up like 2-3 heads that way...
by £N
Mon Jan 21, 2008 5:27 am
Forum: Map Making Support
Topic: cant load any mesh, local error on loathing
Replies: 3
Views: 1268

Think you'll need a new local folder...
by £N
Fri Jan 18, 2008 2:26 am
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

Pyro: okay there could be a script testing for units on the players team that are not the starting units... when a unit is found then another map action will test if the charmer unit is emmiting his "charm" and when it stops for whatever reason it will uncharm the unit it found just a vis...
by £N
Thu Jan 10, 2008 4:39 pm
Forum: Map Making Support
Topic: Scripting Metamorphose
Replies: 13
Views: 3727

yeah souly, I remember that... I also remember that the FG is dispatched to the captain and not necessarily to the correct owner... is there a way to address that?
by £N
Mon Jan 07, 2008 9:57 pm
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

Just putting this up as a visual reminder. Zeph: you know there is a charm map action ? A-Red: what? madness! A-Red: awesome madness Zeph: :o Zeph: its in attacks Zeph: add custom, monster identifier - chrm A-Red: nifty Zeph: subj is owner team Zeph: obje is the unit to charm to the subj's team Zeph...
by £N
Mon Jan 07, 2008 4:03 am
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

Ah I see. So this would be for a timed charm, A-red? I was thinking, maybe something along the lines of cloudkill, where it is 10000 repetitions and -2 reaction time. That way, when you break off from casting the spell on a particular unit, what will ideally happen is the charm will automatically re...
by £N
Mon Jan 07, 2008 1:46 am
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

Well the circumstances surrounding this are a little different. For one, (spoiler) I won't be using traditional myth units, so conventional strategy does not really apply. Second, I am trying to conform as much as possible to a sourcebook for an rpg universe I have in my possession. The spell itself...
by £N
Sun Jan 06, 2008 7:06 pm
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

You're right they're not simple, but I have done several already so I can sort of visualize what this one requires. Though I could always be wrong in my initial assessment!
by £N
Sun Jan 06, 2008 1:29 am
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

Thanks again A-red. Sounds simple enough but i know it will take some practice to get it to be fluid.
by £N
Fri Jan 04, 2008 3:11 pm
Forum: Map Making Support
Topic: Deceiver Conversion Effect
Replies: 10
Views: 2862

Deceiver Conversion Effect

Any way I can make this effect temporary (i.e. unit is not converted indefinitely/for duration of game)?

Any insight would be much appreciated, thanks!
by £N
Thu Jan 03, 2008 11:42 pm
Forum: Map Making Support
Topic: Scripting Metamorphose
Replies: 13
Views: 3727

Thanks, A-Red. Looks like I've got some investigating to do.
by £N
Thu Jan 03, 2008 4:22 pm
Forum: Map Making Support
Topic: Scripting Metamorphose
Replies: 13
Views: 3727

Scripting Metamorphose

I am working on implementing a spell where a unit turns into another unit with a separate collection (in this instance it is a mage turning into a small flying beast, so he can traverse terrain unimpeded with greater speed to retreat if needed). I realize that this will require scripting, but I've n...
by £N
Thu Dec 20, 2007 3:30 pm
Forum: Technical Support
Topic: Sheep Saver?
Replies: 2
Views: 1474

I think the problem is copying in a system folder from my OS9 CD. I'll try this later tonight.
by £N
Sun Dec 16, 2007 12:02 am
Forum: Technical Support
Topic: Sheep Saver?
Replies: 2
Views: 1474

Sheep Saver?

Could someone walk me through the process of accessing amber via sheep shaver?

Thank you so so much in advance!