Search found 101 matches
- Thu Jan 31, 2008 2:37 am
- Forum: General Discussion
- Topic: Armageddon Universe Revolution Final Release
- Replies: 2
- Views: 1099
It really feels like there are separate, distinct stages; the compulsory mazz stage, with thrall and wights at the beginning; the 'things-are-starting-to-get-hairy' stage, when you cross the first bridge until you cross the second bridge and start making your way down to the bottom of the mesh; and ...
- Tue Jan 22, 2008 2:32 am
- Forum: Map Making Support
- Topic: Munitions factory CWR civil war reloaded preview
- Replies: 84
- Views: 51628
- Mon Jan 21, 2008 5:27 am
- Forum: Map Making Support
- Topic: cant load any mesh, local error on loathing
- Replies: 3
- Views: 1268
- Fri Jan 18, 2008 2:26 am
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
- Thu Jan 10, 2008 4:39 pm
- Forum: Map Making Support
- Topic: Scripting Metamorphose
- Replies: 13
- Views: 3727
- Mon Jan 07, 2008 9:57 pm
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
Just putting this up as a visual reminder. Zeph: you know there is a charm map action ? A-Red: what? madness! A-Red: awesome madness Zeph: :o Zeph: its in attacks Zeph: add custom, monster identifier - chrm A-Red: nifty Zeph: subj is owner team Zeph: obje is the unit to charm to the subj's team Zeph...
- Mon Jan 07, 2008 4:03 am
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
Ah I see. So this would be for a timed charm, A-red? I was thinking, maybe something along the lines of cloudkill, where it is 10000 repetitions and -2 reaction time. That way, when you break off from casting the spell on a particular unit, what will ideally happen is the charm will automatically re...
- Mon Jan 07, 2008 1:46 am
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
Well the circumstances surrounding this are a little different. For one, (spoiler) I won't be using traditional myth units, so conventional strategy does not really apply. Second, I am trying to conform as much as possible to a sourcebook for an rpg universe I have in my possession. The spell itself...
- Sun Jan 06, 2008 7:06 pm
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
- Sun Jan 06, 2008 1:29 am
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
- Fri Jan 04, 2008 3:11 pm
- Forum: Map Making Support
- Topic: Deceiver Conversion Effect
- Replies: 10
- Views: 2862
Deceiver Conversion Effect
Any way I can make this effect temporary (i.e. unit is not converted indefinitely/for duration of game)?
Any insight would be much appreciated, thanks!
Any insight would be much appreciated, thanks!
- Thu Jan 03, 2008 11:42 pm
- Forum: Map Making Support
- Topic: Scripting Metamorphose
- Replies: 13
- Views: 3727
- Thu Jan 03, 2008 4:22 pm
- Forum: Map Making Support
- Topic: Scripting Metamorphose
- Replies: 13
- Views: 3727
Scripting Metamorphose
I am working on implementing a spell where a unit turns into another unit with a separate collection (in this instance it is a mage turning into a small flying beast, so he can traverse terrain unimpeded with greater speed to retreat if needed). I realize that this will require scripting, but I've n...
- Thu Dec 20, 2007 3:30 pm
- Forum: Technical Support
- Topic: Sheep Saver?
- Replies: 2
- Views: 1474
- Sun Dec 16, 2007 12:02 am
- Forum: Technical Support
- Topic: Sheep Saver?
- Replies: 2
- Views: 1474
Sheep Saver?
Could someone walk me through the process of accessing amber via sheep shaver?
Thank you so so much in advance!
Thank you so so much in advance!