Search found 88 matches

by MindBrain
Mon May 23, 2011 11:41 pm
Forum: General Discussion
Topic: Myth II 1.7.2 Final
Replies: 47
Views: 12869

Re: Myth II 1.7.2 Final

Could you seriously consider a feature for 1.8 and that is being able to save and load preset host game settings. So you can make a preset for WWII, regular myth, etc. Sometimes it takes a long time to switch mods, and change all the settings. Well I think it would be pretty cool feature. All you ne...
by MindBrain
Mon May 23, 2011 8:42 pm
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II: adding resource gathering, base building

The coinage of the term "rtt" is a laughable attempt to unnecessarily split strategy gamEs into even slimmer pie slices in a neglected genre anyways. The quintessnce of being pointlessly anal. I have the final answer for this "question" Myth is a RTS, it's played in real time an...
by MindBrain
Sun May 22, 2011 8:24 pm
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 21189

Re: DDAY 1944 HRes 1.7 Beta released!

The zip file I got of 1.8 gives me an error when expanding "operation not permitted" Uh I think I got the whole download (didn't see any part files) downloaded with firefox 4 on mac os 10.5.8, file size for me says 193.1mb
by MindBrain
Sat May 21, 2011 5:36 pm
Forum: Map Making Support
Topic: DDAY 1944 HRes 1.7 Beta released!
Replies: 67
Views: 21189

Re: DDAY 1944 HRes 1.7 Beta released!

What files do I currently need to try this mod out ?
by MindBrain
Tue May 17, 2011 9:03 pm
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II: adding resource gathering, base building

That last part could even be handled differently where the Cunjuror only needs to press T and not click the ground. Then instead of some invisible unit creating the unit, the script adds an artifact charge to the Conjuror and makes it summon the chosen unit. Keep in mind this would require scriptin...
by MindBrain
Mon May 16, 2011 12:49 pm
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II: adding resource gathering, base building

With some fancy scripting you can set something up to use more than one resource type if need be. Scripting would also be able to keep track of your total resources of course. I've been thinking more about the Conjuror/Resurrecter unit. What if the resources were body parts and objects like bottles...
by MindBrain
Sat May 14, 2011 10:25 pm
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II: adding resource gathering, base building

Just basic RTS elements could be added at current, but it would be very limited. I think really, you could fake a lot of what you mentioned with the 2 changes I said. Well how do you think it could work? Could there be a "Conjuror" unit that can spawn different units requiring different r...
by MindBrain
Wed May 11, 2011 12:22 am
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II: adding resource gathering, base building

If you could make attacks take _ ammo to attack, you could make Myth have RTS elements. Well, that and ammo based on artifact selected. I guess if you could hack it like that. I'm not a programmer so I don't know the technical details. I just love the Myth environment and think "how would it b...
by MindBrain
Tue May 10, 2011 8:27 pm
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II RTS

I like real time strategy games in operation flashpoint where you control areas to gain abilities rather than mining rock or growing wheat... so myth rts to me would be more like capturing key strategic map areas and being able to use those areas to grow your forces... the thing is though I play my...
by MindBrain
Tue May 10, 2011 1:33 pm
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Re: Myth II 1.7.2 Final

I don't think Myth is so great because it doesn't have an economy or building. I think Myth is great for the organic engine, the physics, the color maps, the balanced units, the orbiting camera. I think adding the ability for an economy and placing buildings is just extending the engine, it's not re...
by MindBrain
Tue May 10, 2011 10:36 am
Forum: General Discussion
Topic: Myth II: adding resource gathering, base building
Replies: 37
Views: 3601

Myth II: adding resource gathering, base building

Woah I was having an extra crazy idea. There's nothing more radical than this. What if the Myth engine was tweaked to allow a basic economy and building system. Have the resources: wood, water, food, rock, metal, gold, Could be defined by an extra map (like how the height maps work) Buildings could ...
by MindBrain
Mon May 09, 2011 9:08 pm
Forum: General Discussion
Topic: Myth II 1.7.2 Final
Replies: 47
Views: 12869

Re: Myth II 1.7.2 Final

Cool thanks Myrd, and thanks to Project Magma for the upkeep on Myth. 1.7.2 runs great, I love the optimizations done, Myth 2 is one of the few 3d games I can run that doesn't over stress my MacovenBook.
by MindBrain
Mon May 09, 2011 12:43 pm
Forum: General Discussion
Topic: Myth II 1.7.2 Final
Replies: 47
Views: 12869

Re: Myth II 1.7.2 Final

bug: Something I see that looks like a bug, after I follow the link to download a map (for red hosts) it resets all my host game settings, I guess to whatever the red host had set. So I think following the download link should not reset game host settings. I'm on MacOS 10.5.8 suggestions: I'd like t...