Search found 88 matches
- Mon May 23, 2011 11:41 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Final
- Replies: 47
- Views: 12869
Re: Myth II 1.7.2 Final
Could you seriously consider a feature for 1.8 and that is being able to save and load preset host game settings. So you can make a preset for WWII, regular myth, etc. Sometimes it takes a long time to switch mods, and change all the settings. Well I think it would be pretty cool feature. All you ne...
- Mon May 23, 2011 8:42 pm
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II: adding resource gathering, base building
The coinage of the term "rtt" is a laughable attempt to unnecessarily split strategy gamEs into even slimmer pie slices in a neglected genre anyways. The quintessnce of being pointlessly anal. I have the final answer for this "question" Myth is a RTS, it's played in real time an...
- Sun May 22, 2011 8:24 pm
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 21189
Re: DDAY 1944 HRes 1.7 Beta released!
The zip file I got of 1.8 gives me an error when expanding "operation not permitted" Uh I think I got the whole download (didn't see any part files) downloaded with firefox 4 on mac os 10.5.8, file size for me says 193.1mb
- Sat May 21, 2011 5:36 pm
- Forum: Map Making Support
- Topic: DDAY 1944 HRes 1.7 Beta released!
- Replies: 67
- Views: 21189
Re: DDAY 1944 HRes 1.7 Beta released!
What files do I currently need to try this mod out ?
- Tue May 17, 2011 9:03 pm
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II: adding resource gathering, base building
That last part could even be handled differently where the Cunjuror only needs to press T and not click the ground. Then instead of some invisible unit creating the unit, the script adds an artifact charge to the Conjuror and makes it summon the chosen unit. Keep in mind this would require scriptin...
- Mon May 16, 2011 12:49 pm
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II: adding resource gathering, base building
With some fancy scripting you can set something up to use more than one resource type if need be. Scripting would also be able to keep track of your total resources of course. I've been thinking more about the Conjuror/Resurrecter unit. What if the resources were body parts and objects like bottles...
- Sat May 14, 2011 10:25 pm
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II: adding resource gathering, base building
Just basic RTS elements could be added at current, but it would be very limited. I think really, you could fake a lot of what you mentioned with the 2 changes I said. Well how do you think it could work? Could there be a "Conjuror" unit that can spawn different units requiring different r...
- Wed May 11, 2011 12:22 am
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II: adding resource gathering, base building
If you could make attacks take _ ammo to attack, you could make Myth have RTS elements. Well, that and ammo based on artifact selected. I guess if you could hack it like that. I'm not a programmer so I don't know the technical details. I just love the Myth environment and think "how would it b...
- Tue May 10, 2011 8:27 pm
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II RTS
I like real time strategy games in operation flashpoint where you control areas to gain abilities rather than mining rock or growing wheat... so myth rts to me would be more like capturing key strategic map areas and being able to use those areas to grow your forces... the thing is though I play my...
- Tue May 10, 2011 1:33 pm
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Re: Myth II 1.7.2 Final
I don't think Myth is so great because it doesn't have an economy or building. I think Myth is great for the organic engine, the physics, the color maps, the balanced units, the orbiting camera. I think adding the ability for an economy and placing buildings is just extending the engine, it's not re...
- Tue May 10, 2011 10:36 am
- Forum: General Discussion
- Topic: Myth II: adding resource gathering, base building
- Replies: 37
- Views: 3601
Myth II: adding resource gathering, base building
Woah I was having an extra crazy idea. There's nothing more radical than this. What if the Myth engine was tweaked to allow a basic economy and building system. Have the resources: wood, water, food, rock, metal, gold, Could be defined by an extra map (like how the height maps work) Buildings could ...
- Mon May 09, 2011 9:08 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Final
- Replies: 47
- Views: 12869
Re: Myth II 1.7.2 Final
Cool thanks Myrd, and thanks to Project Magma for the upkeep on Myth. 1.7.2 runs great, I love the optimizations done, Myth 2 is one of the few 3d games I can run that doesn't over stress my MacovenBook.
- Mon May 09, 2011 12:43 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Final
- Replies: 47
- Views: 12869
Re: Myth II 1.7.2 Final
bug: Something I see that looks like a bug, after I follow the link to download a map (for red hosts) it resets all my host game settings, I guess to whatever the red host had set. So I think following the download link should not reset game host settings. I'm on MacOS 10.5.8 suggestions: I'd like t...