Search found 213 matches

by Fury IX
Sun May 17, 2009 11:50 pm
Forum: Map Making Support
Topic: Attack priorities
Replies: 6
Views: 1178

Its for my Heroquest map, theres only 4 units, and im trying to have it use the least amount of inv switching. I think myth coop would be much better if you had more interaction with the environment.
by Fury IX
Thu May 14, 2009 11:37 pm
Forum: Map Making Support
Topic: Attack priorities
Replies: 6
Views: 1178

Yea, its the artifact that screws up the order, and perhaps it cant solve two attack at the same time with an artifact (but it can do 1 Click on ground and 1 click on target spell). But you can do it without artifacts, so I guess my only option is to try and create 9+ dif warlocks and mons switch :(...
by Fury IX
Wed May 13, 2009 11:56 pm
Forum: Map Making Support
Topic: Attack priorities
Replies: 6
Views: 1178

Attack priorities

I'm having trouble setting up a warlock for my heroquest plug... I want him to be melee, but have 9+ different inventory special ability spells, as well as a T click heal nova he can cast on himself anytime, regardless of inventory setting. Is this possible? So he would look like this: Primary attac...
by Fury IX
Wed Apr 01, 2009 10:16 pm
Forum: General Discussion
Topic: Amazing: Bungie re-acquires Myth
Replies: 15
Views: 10201

:(
by Fury IX
Wed Apr 01, 2009 6:54 pm
Forum: General Discussion
Topic: Amazing: Bungie re-acquires Myth
Replies: 15
Views: 10201

heh
by Fury IX
Tue Mar 24, 2009 8:24 pm
Forum: Map Making Support
Topic: deadly swamps
Replies: 12
Views: 2020

When you walk in water, it automatically creates a ripple or splash projectile that follows at the units feet. Just find this projectile and edit it to do damage. Sisters of the Blade has "quicksand" that you die if you walk in (not sure how they did it), and theres a ww2 plug called Acid ...
by Fury IX
Tue Mar 24, 2009 3:50 pm
Forum: Map Making Support
Topic: deadly swamps
Replies: 12
Views: 2020

by far the easiest way is to use media, and edit the ripple effect to do damage (and mb be invisible).

Scripting would be pretty easy too.
by Fury IX
Tue Mar 24, 2009 3:50 pm
Forum: Map Making Support
Topic: deadly swamps
Replies: 12
Views: 2020

by far the easiest way is to use media, and edit the ripple effect to do damage (and mb be invisible).

Scripting would be pretty easy too.
by Fury IX
Mon Mar 23, 2009 8:02 pm
Forum: General Discussion
Topic: Post Something
Replies: 111
Views: 15130

wow I had'nt seen that yet. I love it.
by Fury IX
Mon Mar 23, 2009 7:57 pm
Forum: General Discussion
Topic: Mazzarin's Demise - Question
Replies: 6
Views: 903

A little more info about the old mazz contest: http://hl.udogs.net/mazz6/ Finally, to honor the Eternal Champion, the "key" to the Secret Level (SL) is hearby revealed. Step 1: Once the game begins, taunt with the Electromancer. Step 2: Wait a second or two and then taunt with the second S...
by Fury IX
Tue Mar 17, 2009 12:33 am
Forum: Tain General Discussion
Topic: Help needed! (looking for old map/plugin info)
Replies: 43
Views: 19576

hmm 1.2 doesnt work for me either. It crashes when you scroll the camera over the "van" model. Really sucks too cause its a great map.
by Fury IX
Mon Mar 16, 2009 10:48 pm
Forum: Tain General Discussion
Topic: Help needed! (looking for old map/plugin info)
Replies: 43
Views: 19576

I would love to have a link to that Harbour v1.2, I have Harbor v1.1 but it crashes when you load it up :(
by Fury IX
Sat Mar 14, 2009 12:10 am
Forum: Map Making Support
Topic: High res for WWII
Replies: 58
Views: 23561

::jaw drops:: drool
by Fury IX
Sat Mar 07, 2009 10:35 pm
Forum: General Discussion
Topic: Post Something
Replies: 111
Views: 15130

So... my Idea is a map similar to the TSG rpg levels, or Jinn, were you have to talk to the townspeople and have lots of interaction with the map, miniquests and places to explore, cutscenes etc. Even if its pretty cheesy stuff, like bringing fruit to the market, or bringing the town drunk some beer...
by Fury IX
Fri Feb 13, 2009 8:24 pm
Forum: General Discussion
Topic: Giant Fighting Grounds Gold
Replies: 7
Views: 936

Well, I think it was a hit with the ww2 crowd, as there is only 1 unit type (giant) so the balance was pretty perfect, just differing skill levels (and the ability to hoor against newbs). Also its similar to raid...