Search found 213 matches
- Sun May 17, 2009 11:50 pm
- Forum: Map Making Support
- Topic: Attack priorities
- Replies: 6
- Views: 1178
- Thu May 14, 2009 11:37 pm
- Forum: Map Making Support
- Topic: Attack priorities
- Replies: 6
- Views: 1178
Yea, its the artifact that screws up the order, and perhaps it cant solve two attack at the same time with an artifact (but it can do 1 Click on ground and 1 click on target spell). But you can do it without artifacts, so I guess my only option is to try and create 9+ dif warlocks and mons switch :(...
- Wed May 13, 2009 11:56 pm
- Forum: Map Making Support
- Topic: Attack priorities
- Replies: 6
- Views: 1178
Attack priorities
I'm having trouble setting up a warlock for my heroquest plug... I want him to be melee, but have 9+ different inventory special ability spells, as well as a T click heal nova he can cast on himself anytime, regardless of inventory setting. Is this possible? So he would look like this: Primary attac...
- Wed Apr 01, 2009 10:16 pm
- Forum: General Discussion
- Topic: Amazing: Bungie re-acquires Myth
- Replies: 15
- Views: 10201
- Wed Apr 01, 2009 6:54 pm
- Forum: General Discussion
- Topic: Amazing: Bungie re-acquires Myth
- Replies: 15
- Views: 10201
- Tue Mar 24, 2009 8:24 pm
- Forum: Map Making Support
- Topic: deadly swamps
- Replies: 12
- Views: 2020
- Tue Mar 24, 2009 3:50 pm
- Forum: Map Making Support
- Topic: deadly swamps
- Replies: 12
- Views: 2020
- Tue Mar 24, 2009 3:50 pm
- Forum: Map Making Support
- Topic: deadly swamps
- Replies: 12
- Views: 2020
- Mon Mar 23, 2009 8:02 pm
- Forum: General Discussion
- Topic: Post Something
- Replies: 111
- Views: 15130
- Mon Mar 23, 2009 7:57 pm
- Forum: General Discussion
- Topic: Mazzarin's Demise - Question
- Replies: 6
- Views: 903
- Tue Mar 17, 2009 12:33 am
- Forum: Tain General Discussion
- Topic: Help needed! (looking for old map/plugin info)
- Replies: 43
- Views: 19576
- Mon Mar 16, 2009 10:48 pm
- Forum: Tain General Discussion
- Topic: Help needed! (looking for old map/plugin info)
- Replies: 43
- Views: 19576
- Sat Mar 14, 2009 12:10 am
- Forum: Map Making Support
- Topic: High res for WWII
- Replies: 58
- Views: 23561
- Sat Mar 07, 2009 10:35 pm
- Forum: General Discussion
- Topic: Post Something
- Replies: 111
- Views: 15130
So... my Idea is a map similar to the TSG rpg levels, or Jinn, were you have to talk to the townspeople and have lots of interaction with the map, miniquests and places to explore, cutscenes etc. Even if its pretty cheesy stuff, like bringing fruit to the market, or bringing the town drunk some beer...
- Fri Feb 13, 2009 8:24 pm
- Forum: General Discussion
- Topic: Giant Fighting Grounds Gold
- Replies: 7
- Views: 936