Search found 82 matches

by Gamer
Sun Nov 08, 2015 5:16 am
Forum: Technical Support
Topic: No toolbar and map in fullscreen mode
Replies: 10
Views: 4283

Re: No toolbar and map in fullscreen mode

punkUser you re a pro!

The DPI-Thing solved my problem. The screen is now not cut off and the mouse movement works just fine. Thx!
by Gamer
Sun Mar 22, 2015 3:57 am
Forum: Technical Support
Topic: No toolbar and map in fullscreen mode
Replies: 10
Views: 4283

Re: No toolbar and map in fullscreen mode

I tried CTRL G. It makes that the cursor stays in the Myth-Window (in windowed mode). But the screen stays cutoff. In my prefrences Ive got move (pan) for horizontal mousemovement. Its so cool to play Myth with 16:9 screen! Do you know (by the way) how to attack only a certain type of enemy? For exa...
by Gamer
Sat Mar 21, 2015 9:30 am
Forum: Technical Support
Topic: No toolbar and map in fullscreen mode
Replies: 10
Views: 4283

Re: No toolbar and map in fullscreen mode

No that doesnt solve the problem... But its ok, I can live with that. The map is there and the Buttons I dont need...Thx!
by Gamer
Sat Mar 21, 2015 9:26 am
Forum: General Discussion
Topic: Keep the formation
Replies: 3
Views: 1633

Re: Keep the formation

Thx guys!
by Gamer
Fri Mar 20, 2015 3:07 pm
Forum: General Discussion
Topic: Keep the formation
Replies: 3
Views: 1633

Keep the formation

Hello

I have a simple question about Myth II. How can I move my troops in the formation? I want to give the whole army a formation (for example warriors behind, archers in front) and move the troops in this formation. Now I have to give all unit types seperate orders every time I move them...

Gamer
by Gamer
Fri Mar 20, 2015 2:51 am
Forum: Technical Support
Topic: No toolbar and map in fullscreen mode
Replies: 10
Views: 4283

Re: No toolbar and map in fullscreen mode

Im on Windows 8, a Laptop with a 1920x1080 screen. If I take windowed mode with 1920x1080 I can see the bars and the map. Thx! Now its just cut off a little bit down and on the right side of the screen. Still the mouse movement doesnt work on this sides. Drivers are up to date. Is there something el...
by Gamer
Thu Mar 19, 2015 1:52 pm
Forum: Technical Support
Topic: No toolbar and map in fullscreen mode
Replies: 10
Views: 4283

No toolbar and map in fullscreen mode

Hello! I want to play Myth II 1.8 in fullscreen mode. The problem is that in fullscreen mode theres no toolbar on bottom of the screen (the toolbar on top is there). Also theres no map. Also with the mouse I can just move forward and left. If I switch to windowed mode everything is there. My laptop ...
by Gamer
Thu Oct 18, 2007 1:26 pm
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

A bowman has the Range 20, but he cant shoot as far as 20 squares in Loathing, I think. (Were talking about the red squares with a cross in the middle!?) Other problem with dwarf bottle explosions: which tag is relevant :?: Promoted on Detonation Fraction - This is the chance that a projectile will ...
by Gamer
Wed Oct 17, 2007 5:10 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

forget my last question. ive already done this.

:D

New Question: In Myth II there are tags for ranges and radius of attacks.
A bowman has attack range 20, a dwarf only 10... but what? ten what?

Whats the MEASURE UNIT for ranges in Myth II?

mfG
Gamer
by Gamer
Mon Oct 15, 2007 11:09 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

ok thx, ive got a last question to the "Initial Velocity Error" which is added or subtracted to the Velocity. Bowman has for example 0.008 as "Initial Velocity Error". Is it ALWAYS 0.008 which is added or subtracted OR is it AT MOST 0.008 ( so random between -8 and 8) ??? hope yo...
by Gamer
Thu Oct 11, 2007 4:29 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

I need to know how steep "steep" and "sloped" are,
for example 30 % acclivity or something!?!
by Gamer
Tue Oct 09, 2007 11:40 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

Most Units in Myth II cant walk over a hill. This is defined in FEAR where you can change the number ( 1 is full speed, 0.5 is half speed, 0 cant pass the hill) There are two types of Slopes in FEAR, "Slope 1" and "Slope 2". What acclivity have "Slope 1" and "Slope...
by Gamer
Fri Aug 31, 2007 6:20 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

Ok... :?

The problem is I really need this Informations about the MEASUREMENT
in Myth II.

Does somebody know the adress of somebody who worked on MYTH II, who knows all about that?


Please help me with this!

mfG

Gamer
by Gamer
Wed Aug 29, 2007 6:57 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

Zeph said that the "Initial Velocity" of a unit's attack has the unit WORLD UNIT / TICK what means 1 square in Loathing per 1/30 second Has the Min./Max. Range of a unit's attack the unit "Square in Loathing" ? Is the units base speed in "worldunit per tick" ? (I think ...
by Gamer
Fri Aug 17, 2007 10:31 am
Forum: General Discussion
Topic: !!! Tabletop Project !!!
Replies: 49
Views: 22480

Hello again!

What measuring unit is used for the based speed in the mons.tag?

Trowfoot per second?

mfG