Search found 118 matches

by Sam The Butcher
Sun Jun 25, 2006 11:38 am
Forum: General Discussion
Topic: request for the 1.5.2 update - same
Replies: 5
Views: 1407

Since it is to late to include it in 1.5.2. Then would it be possible to make it like a plugin? I think it would definately be a cool enough feature to be worth making.
by Sam The Butcher
Sat Jun 24, 2006 11:57 am
Forum: General Discussion
Topic: request for the 1.5.2 update - same
Replies: 5
Views: 1407

Duh I dont know what i was thinking. I thought there was another update coming out soon :)
by Sam The Butcher
Sat Jun 24, 2006 11:38 am
Forum: General Discussion
Topic: request for the 1.5.2 update - same
Replies: 5
Views: 1407

I had mentioned this just before the 1.5.1 updat, and was told it was a good idea but it was to late to include it. I dont know how far along 1.5.2 is but I'd like to mention it again. I think it would be very useful to be able to watch films in multi player with other people. not only would it be ...
by Sam The Butcher
Thu May 25, 2006 7:57 am
Forum: Map Making Support
Topic: Script size
Replies: 2
Views: 1113

I know it has been up here b4. I just couldnt find it. What is the maximum lines of script you can have, and if you need more how do you do that? Use Munger? I'm not really sure what Munger does. Someone explain it?

Thanks Sam
by Sam The Butcher
Tue May 16, 2006 6:09 am
Forum: Map Making Support
Topic: new map - need testers
Replies: 6
Views: 1533

Thanks Cid (and the rest that played) Did everything work right? I liked the dogs fighting on their own at the end. I think it is more realistic, but if more people like being in control of the dogs the whole time. I could make it so on say Leg the owner does keeps control over the dogs. With a few...
by Sam The Butcher
Tue May 16, 2006 5:37 am
Forum: Map Making Support
Topic: new map - need testers
Replies: 6
Views: 1533

Thanks for the reply Graydon. The scenario you stated is a possibility, but would be very rare. The Fury attack will take about half of a dogs health. The more kills your dog has the more likely it is to win, but anything can happen. You are probably (but hopefully not) right about it not being pla...
by Sam The Butcher
Sun May 14, 2006 11:02 am
Forum: Map Making Support
Topic: new map - need testers
Replies: 6
Views: 1533

I just finished a new map and need some people to test it. Make sure everything works right, and also what people think about it. Dog Fights! It is different than most maps. It is ment to be like a real dog fight. You start out training your dog, by killing stuff (chickens and pigs) and "vetti...
by Sam The Butcher
Sun May 14, 2006 8:10 am
Forum: Map Making Support
Topic: Body count points
Replies: 3
Views: 1150

Probably a simple question. Where exactly do you increase the number of BC points a unit gives when killed?
Thanks
by Sam The Butcher
Wed Nov 23, 2005 11:49 am
Forum: Map Making Support
Topic: can a flag be a unit and be destructible? - making game flags destructible
Replies: 12
Views: 3456

One way you may be able to do it is. Make a copy of the spike poles (in Fear they are in monsters folder 02 cell post) the ones from Salvation holding the prisoners. Those ARE units/monsters. Replace the collections with the flags collections(you may have to use a collection editor). Set in the cor...
by Sam The Butcher
Thu Aug 04, 2005 9:38 am
Forum: Map Making Support
Topic: Same
Replies: 4
Views: 1036

Thanks Chris and Ozone. I have them both working now. You were right Chris. I had the wrong damage type, and I also had the "Dormant at rest" checked. I tried the alt+pgdwn and control+pgdwn. Nothing happened. I am on a PC is that why? It doesnt matter much for this map now. Since I have ...
by Sam The Butcher
Mon Aug 01, 2005 6:53 am
Forum: Map Making Support
Topic: Strange thing - Same
Replies: 2
Views: 913

Thanks haravikk thats what it was. I had thought just the "ignores users flag" set to false would be enough. It is working now.
by Sam The Butcher
Sat Jul 30, 2005 4:16 pm
Forum: Map Making Support
Topic: Strange thing - Same
Replies: 2
Views: 913

On the map Im working on. At a point in the game the player loses control of their units and the units have scripted actions. I used the ignore user commands flag (so casualties would still count). The weird thing is. Edit: Actually it is if I move the unit at any point in the game. If I dont give ...
by Sam The Butcher
Sat Jul 30, 2005 11:01 am
Forum: Map Making Support
Topic: Vets - Simple question
Replies: 2
Views: 891

I know the vet limit has been raised, as far as having an effect on the unit. Is there a place to set the limit for how high it can vet? For what I need I would want the limit as high as possible. Is it automatically set to the new highest limit or do I have to manually set it? If I do have to set ...
by Sam The Butcher
Sat May 28, 2005 6:35 am
Forum: Map Making Support
Topic: Re using script commands - same
Replies: 2
Views: 1081

Thanks Chris
by Sam The Butcher
Fri May 27, 2005 2:06 pm
Forum: General Discussion
Topic: Cancled games.
Replies: 7
Views: 1869

I think the delay would be a good idea. One reason being that alot of canceled gameas dont count. There are ppl that use this to their advantage. I have seen some ppl everytime they lose they hit quit/cancel as soon as they hear game over.