Search found 109 matches
- Thu Nov 17, 2016 11:44 pm
- Forum: Map Making Support
- Topic: Ambient units on netmap
- Replies: 0
- Views: 9706
Ambient units on netmap
I have made a ffa map with scripted hostile ambient units, I noticed that when playing the map with other people, killing ambient units will give vets (as intended), however when playing solo they do not do so (except if you are playing hunting and they are marked as hunting targets). Additionally, ...
- Thu Oct 27, 2016 11:01 pm
- Forum: Map Making Support
- Topic: Query unit action - max charges flag wrong
- Replies: 2
- Views: 20105
Query unit action - max charges flag wrong
It seems in the query unit action, the max charges parameter actually returns the max charges + 1. I'm trying to script it so that starting artifacts are maxed out on charges (the artifacts normally have a random range of charges). However, I keep ending up with having one more charge than the max. ...
- Fri Aug 26, 2016 9:30 pm
- Forum: Tain General Discussion
- Topic: Pending Item
- Replies: 140
- Views: 491542
Re: Pending Item
Another one
- Sat Aug 20, 2016 7:21 pm
- Forum: Technical Support
- Topic: Chaos won't run
- Replies: 6
- Views: 3005
Re: Chaos won't run
I think it is a different issue on osx, can't run it either. Worked fine on windows after deleting tools though.
- Fri Aug 19, 2016 5:25 pm
- Forum: General Discussion
- Topic: Myth II 1.8.1 Public Beta 2
- Replies: 20
- Views: 44153
Re: Myth II 1.8.1 Public Beta 2
Had a strange OOS game. I started the game without being on a team (no units, not listed with f7), couldn't see my own chat but host could. After rehost I was in the game lobby but not visible, could chat but name was blank. oos film.zip Myth log from film: 2016-08-19 16:21:48 Myth II |iUniversal|p ...
- Tue Aug 16, 2016 5:04 pm
- Forum: Tain General Discussion
- Topic: Pending Item
- Replies: 140
- Views: 491542
Re: Pending Item
2 pending items
Beckoning Wilds TE
Peace on the Ramparts TE
Beckoning Wilds TE
Peace on the Ramparts TE
- Thu Jun 09, 2016 11:45 am
- Forum: General Discussion
- Topic: Myth II 1.8.1 Public Beta
- Replies: 52
- Views: 63172
Re: Myth II 1.8.1 Public Beta
h) Disabled tilde/deselect interaction with inventory and made the inventory menu hide immediately after an item is chosen. What is the reason for this change? Using the tilde to select inventory 0 was one of the best UI changes in 1.8. I don't want to have to reach all the way across my keyboard to...
- Sat Jun 04, 2016 9:14 pm
- Forum: Map Making Support
- Topic: Help!
- Replies: 7
- Views: 25696
Re: Help!
You could try having the gas continually detonate or use a contrail that only does a small amount of damage along with the confusion. You could also have the damage set to a small positive and negative range (like -0.5 to 0.5) or alternate between doing a small amount of positive and negative(healin...
- Mon May 02, 2016 9:54 pm
- Forum: Map Making Support
- Topic: Unit/scenery/model gallery
- Replies: 14
- Views: 12271
Unit/scenery/model gallery
I remember someone had a website that had a gallery of different unit, scenery, and models from reg and a number of plugins along with downloads for the extracted tags for each. I don't have it bookmarked anymore though, does anyone know what site it was or of anything similar?
- Sat Apr 16, 2016 3:42 pm
- Forum: General Discussion
- Topic: Feature requests
- Replies: 3
- Views: 2393
Feature requests
Scripting: -Add an increase mana fraction parameter to unit control. -Allow math actions to work with world_distance parameter type. -Add query number of units parameter to query units action. Alternatively, an action that can count the number of items in any parameter. -Add parameters to test for s...
- Tue Apr 12, 2016 2:59 pm
- Forum: Tain General Discussion
- Topic: Pending Item
- Replies: 140
- Views: 491542
Re: Pending Item
Bump for two pending items.
- Sat Apr 09, 2016 6:28 pm
- Forum: Map Making Support
- Topic: Math action bug
- Replies: 7
- Views: 3930
Re: Math action bug
Ok thanks, I changed the template file and made it into an addon so it is fixed by default, changing it manually seems to work too, although I could swear I tried that before without success.
- Thu Apr 07, 2016 5:51 pm
- Forum: Map Making Support
- Topic: Math action bug
- Replies: 7
- Views: 3930
Re: Math action bug
Julio, that is not the actual script, it was just to show the parameter in question defaults to integer type.
- Thu Apr 07, 2016 1:09 am
- Forum: Map Making Support
- Topic: Math action bug
- Replies: 7
- Views: 3930
Re: Math action bug
Here you go https://dl.dropboxusercontent.com/u/1503243/Myth%20Plugins/2016/math%20action%20bug%20test.zip There are two sets of map actions set up - one for the right trow and the other for the left. Both should set their health fractions to 0.7, however the one on the right does not, it sets it to...
- Mon Feb 22, 2016 3:38 pm
- Forum: Map Making Support
- Topic: Math action bug
- Replies: 7
- Views: 3930
Math action bug
The "Result Fraction" parameter in the Math action is supposed to store the output as a fraction, but actually seems to store it as an integer. It's not too much of a problem since you can still store the result as a fraction in another action, but it was giving me a headache trying to fig...