Search found 109 matches

by hmp
Thu Nov 17, 2016 11:44 pm
Forum: Map Making Support
Topic: Ambient units on netmap
Replies: 0
Views: 9706

Ambient units on netmap

I have made a ffa map with scripted hostile ambient units, I noticed that when playing the map with other people, killing ambient units will give vets (as intended), however when playing solo they do not do so (except if you are playing hunting and they are marked as hunting targets). Additionally, ...
by hmp
Thu Oct 27, 2016 11:01 pm
Forum: Map Making Support
Topic: Query unit action - max charges flag wrong
Replies: 2
Views: 20105

Query unit action - max charges flag wrong

It seems in the query unit action, the max charges parameter actually returns the max charges + 1. I'm trying to script it so that starting artifacts are maxed out on charges (the artifacts normally have a random range of charges). However, I keep ending up with having one more charge than the max. ...
by hmp
Fri Aug 26, 2016 9:30 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 491542

Re: Pending Item

Another one
by hmp
Sat Aug 20, 2016 7:21 pm
Forum: Technical Support
Topic: Chaos won't run
Replies: 6
Views: 3005

Re: Chaos won't run

I think it is a different issue on osx, can't run it either. Worked fine on windows after deleting tools though.
by hmp
Fri Aug 19, 2016 5:25 pm
Forum: General Discussion
Topic: Myth II 1.8.1 Public Beta 2
Replies: 20
Views: 44153

Re: Myth II 1.8.1 Public Beta 2

Had a strange OOS game. I started the game without being on a team (no units, not listed with f7), couldn't see my own chat but host could. After rehost I was in the game lobby but not visible, could chat but name was blank. oos film.zip Myth log from film: 2016-08-19 16:21:48 Myth II |iUniversal|p ...
by hmp
Tue Aug 16, 2016 5:04 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 491542

Re: Pending Item

2 pending items
Beckoning Wilds TE
Peace on the Ramparts TE
by hmp
Thu Jun 09, 2016 11:45 am
Forum: General Discussion
Topic: Myth II 1.8.1 Public Beta
Replies: 52
Views: 63172

Re: Myth II 1.8.1 Public Beta

h) Disabled tilde/deselect interaction with inventory and made the inventory menu hide immediately after an item is chosen. What is the reason for this change? Using the tilde to select inventory 0 was one of the best UI changes in 1.8. I don't want to have to reach all the way across my keyboard to...
by hmp
Sat Jun 04, 2016 9:14 pm
Forum: Map Making Support
Topic: Help!
Replies: 7
Views: 25696

Re: Help!

You could try having the gas continually detonate or use a contrail that only does a small amount of damage along with the confusion. You could also have the damage set to a small positive and negative range (like -0.5 to 0.5) or alternate between doing a small amount of positive and negative(healin...
by hmp
Mon May 02, 2016 9:54 pm
Forum: Map Making Support
Topic: Unit/scenery/model gallery
Replies: 14
Views: 12271

Unit/scenery/model gallery

I remember someone had a website that had a gallery of different unit, scenery, and models from reg and a number of plugins along with downloads for the extracted tags for each. I don't have it bookmarked anymore though, does anyone know what site it was or of anything similar?
by hmp
Sat Apr 16, 2016 3:42 pm
Forum: General Discussion
Topic: Feature requests
Replies: 3
Views: 2393

Feature requests

Scripting: -Add an increase mana fraction parameter to unit control. -Allow math actions to work with world_distance parameter type. -Add query number of units parameter to query units action. Alternatively, an action that can count the number of items in any parameter. -Add parameters to test for s...
by hmp
Tue Apr 12, 2016 2:59 pm
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 491542

Re: Pending Item

Bump for two pending items.
by hmp
Sat Apr 09, 2016 6:28 pm
Forum: Map Making Support
Topic: Math action bug
Replies: 7
Views: 3930

Re: Math action bug

Ok thanks, I changed the template file and made it into an addon so it is fixed by default, changing it manually seems to work too, although I could swear I tried that before without success.
by hmp
Thu Apr 07, 2016 5:51 pm
Forum: Map Making Support
Topic: Math action bug
Replies: 7
Views: 3930

Re: Math action bug

Julio, that is not the actual script, it was just to show the parameter in question defaults to integer type.
by hmp
Thu Apr 07, 2016 1:09 am
Forum: Map Making Support
Topic: Math action bug
Replies: 7
Views: 3930

Re: Math action bug

Here you go https://dl.dropboxusercontent.com/u/1503243/Myth%20Plugins/2016/math%20action%20bug%20test.zip There are two sets of map actions set up - one for the right trow and the other for the left. Both should set their health fractions to 0.7, however the one on the right does not, it sets it to...
by hmp
Mon Feb 22, 2016 3:38 pm
Forum: Map Making Support
Topic: Math action bug
Replies: 7
Views: 3930

Math action bug

The "Result Fraction" parameter in the Math action is supposed to store the output as a fraction, but actually seems to store it as an integer. It's not too much of a problem since you can still store the result as a fraction in another action, but it was giving me a headache trying to fig...