2013-05-24 21:53:23 Myth II Build 420 running under Modern Windows 6.010000 ---------------------------------------------- Loading poweruser.txt... not found. DEBUG: Updating monolithic tag cache: Initial count: 108 Number removed: 0 Number added: 1 New count: 109 DEBUG: Adding 13 monolithic tags: small install medium install large install international small install international large install Patch 1.2 Patch MariusNet Patch 1.3 Patch 1.4 Patch 1.5 Patch 1.8 Interface Patch 1.7 Templates Magma - Bungie Map Textures v1 Scanning for software devices... Found 1 to use Scanning for Direct3D devices... Found 1 to use Scanning for DirectX 11 devices... Found adapter: Mobile Intel(R) 4 Series Express Chipset Family Found 1 to use Scanning for 3Dfx devices... Found 0 to use Scanning for OpenGL devices... Found 1 to use Mobile Intel(R) 4 Series Express Chipset Family | Intel | OpenGL 2.1 Initializing sound with DirectSound... Initialized for DirectSound3D using COM DirectSound initialized successfully. Establishing connection with metaserver at myth.mariusnet.com:6321... Connected. Disconnecting from metaserver. Establishing connection with metaserver at myth.mariusnet.com:6321... Connected. DEBUG: Adding 1 monolithic tags: PMPtest7 DEBUG: Removing 1 monolithic tags: PMPtest7 Disconnecting from metaserver. Establishing connection with metaserver at myth.mariusnet.com:6321... Connected. Running OpenGL 2.1 at 1366 x 768 (VSync ON) Starting mesh "Killing Grounds"... Using 1.7.2 gameplay... OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT. OpenGL: Initialized with ErasePreviousFrame=1, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0 Quitting networked game... Running OpenGL 2.1 at 1366 x 768 (VSync ON) Starting mesh "Killing Grounds"... Using 1.7.2 gameplay... OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT. OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0 Quitting networked game... Running OpenGL 2.1 at 1366 x 768 (VSync ON) Starting mesh "Dead Man's Float"... Using 1.7.2 gameplay... OpenGL: glGenerateMipmap not found; using glGenerateMipmapEXT. OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0 Myth Crashed: EXCEPTION_ACCESS_VIOLATION Attempting Stack Trace... 0 0x10051009 ? + 0x0000 (?:0) Stack Trace Complete Recording Buffers Flushed Saved Recording To 'Crash- 2013-05-25 11.15.15'